Posted by: jgwinner
« on: May 31, 2017, 07:31:50 AM »GPU Erosion could be added via the plugin's I think.
Would people pay for that?
I've wanted to write a wind carving node, a sand carving node, and a continental erosion (including subduction, that kind of stuff).
I've also wanted to write a small scale erosion node that did a good job of eroding around fixed objects; I've done it with nodes, but it's tough. Basically, if you had say a set of stairs, you'd want to erode the 'edges' of the stairs so mud would flow down them, but not actually cut into the stairs. You can't really do it with hardness maps as the entire stair is 'hard'. Sediment would flow down it, but not cut into the surface.
== John ==
Would people pay for that?
I've wanted to write a wind carving node, a sand carving node, and a continental erosion (including subduction, that kind of stuff).
I've also wanted to write a small scale erosion node that did a good job of eroding around fixed objects; I've done it with nodes, but it's tough. Basically, if you had say a set of stairs, you'd want to erode the 'edges' of the stairs so mud would flow down them, but not actually cut into the stairs. You can't really do it with hardness maps as the entire stair is 'hard'. Sediment would flow down it, but not cut into the surface.
== John ==