World Machine Community

News and Development => Development News => Topic started by: unity2k on September 18, 2016, 07:12:06 AM

Title: Dev Silent in Forum and Blog
Post by: unity2k on September 18, 2016, 07:12:06 AM
Nothing posted in the forum from the Dev/Author of World-Machine in close to a year and not a single blog entry in OVER a year, feels unfair to be able to purchase or upgrade the software when there is no way to know if it is still in development or being maintained. The reason I'm curious is that Quadspinner is releasing an update to Geoglyph and my last version of that wasn't fully compatible with the dev version of World-Machine.
Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on September 18, 2016, 09:26:55 AM
Is anyone on here in contact with Dax Pandhi at Quadspinner?
If so, perhaps they could inquire whether he has had any contact with Stephen in the last six months?
Title: Re: Dev Silent in Forum and Blog
Post by: unity2k on September 20, 2016, 06:34:26 AM
This is what they wrote to me on Facebook -- "QuadSpinner: Stephen has indeed been very quiet, but as we understand the software is still under development. We're looking forward to the next 3.0 build. In the meantime, we'll pass on the message that users are eager to get an update from him."
Title: Re: Dev Silent in Forum and Blog
Post by: Onkelpoe on September 22, 2016, 12:33:04 AM
... do not care about WM for about 1/2 year = "very quiet" :lol: Dax must be a role-model of an optimistic person ^^

really sad - after switching to the new license model, there was like.. what.. zero updates? so ppl paid money for vaporware, because the license grants updates for 1 year - but there were non. 2.3.7 (2014-10-23) is still latest stable release, if I am not mistaken.

sorry Stephen, but this looks and feels like a total ripp-off to me.

banging on the drum, new features were announced, new licensing, promises of more frequent updates and so on... but things remain silent - I mean .. really???

meanwhile, advertise-bots for asian industrial machines are taking over this forum  :P
Title: Re: Dev Silent in Forum and Blog
Post by: JakBB on September 22, 2016, 11:20:52 AM
Well Quadspinner is telling us that the dev is still active, but it's in their interest to do so, if they would tell us that Stephen stopped working on WM people would move onto the next software and leave Quadspinners products in the dust too
Title: Re: Dev Silent in Forum and Blog
Post by: Onkelpoe on September 22, 2016, 02:12:31 PM
This could be possible - I read about upcomming Geoglyphe 2.0 and 1.x is discounted now, untill 16th Oct.
Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on October 08, 2016, 03:23:40 AM
Unsubstantiated rumour....

Ive just had an email from Cornucopia3D stating that the new version of Vue is going to have a brand new heightfield generator (at long last!)- creating landforms with shape, splines etc and proper erosion...

You don't think...

Is this where Stephen has been for the last six months.....?

Just a wild guess and/or conspiracy theory...


From the site:-

"With VUE 2016, we're introducing a brand new terrain modeling technology, more flexible and a lot more powerful, called "Heightfield Terrains".

This new technology allows you to add terrain effects that were previously impossible to achieve, such as Hydrological & Thermal Simulations!

Similar to procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. This will give you more flexibility and add more realism to your terrains. Heightfield Terrains are also significantly faster to render!

Heighfield terrains are manually sculptable and parameters can be animated - e.g. to simulate a terrain erosion over time for instance!

And finally, you can easily set up your graph outputs to drive your material presence, directly from within the Terrain Editor interface.
The Heightfield Terrains technology comes with its set of new dedicated nodes and presets, like Erosion, Slope, Convexity, Blur or Terrace.

New Layout Nodes also let you design a terrain's "layout" (most prominent features) using hand-drawn elements like Splines, elements from the scene, or simple shapes (circles, rectangles, rounded rectangles)."
Title: Re: Dev Silent in Forum and Blog
Post by: JavaJones on October 09, 2016, 01:47:43 PM
If Stephen is working for Vue now, I'll eat my hat (note: I don't wear hats :D ).

I'm confused though, didn't Vue have a terrain editor before, and didn't it support "heightfield terrains"?
Oh yes, indeed: http://www.e-onsoftware.com/wiki/Vue/index.php/Documentation/Building_Scenes/Creating_Objects/Terrains
I guess they used to be called "standard terrains" and Vue 6 "introduced" these "heightfield terrains". History repeating itself?
https://books.google.com/books?id=ALLpAwAAQBAJ&pg=PA28&lpg=PA28&dq=vue+heightfield+terrains&source=bl&ots=ttDy_mjO5F&sig=t_Lkr7TYbEuTQtyJ8KJq2leD6BY&hl=en&sa=X&ved=0ahUKEwjA9tj7ys7PAhVE6WMKHQD_BjAQ6AEILTAC#v=onepage&q=vue%20heightfield%20terrains&f=false

OK, naming confusion aside, is it the spline functionality that is new? Oh wait, no...
https://www.youtube.com/watch?v=yy_TWDkIDzk
http://www.e-onsoftware.com/wiki/Vue/index.php/Documentation/Tutorials/Elaborate_Feature_Tutorials/Creating_a_Road_Using_a_Spline

Is it erosion that's new? No, wait, thermal erosion (and 7 other types) were there before:
http://www.e-onsoftware.com/wiki/Vue/index.php/Documentation/The_Editors/Terrain_Editor/Editing_Terrains#Erosion_Effects

Man, this is really confusing. What, exactly, is new? I don't doubt they are doing something new here, the announcement just doesn't make clear what it is!

- Oshyan
Title: Re: Dev Silent in Forum and Blog
Post by: Onkelpoe on October 09, 2016, 11:50:29 PM
Well Quadspinner is telling us that the dev is still active, but it's in their interest to do so, if they would tell us that Stephen stopped working on WM people would move onto the next software and leave Quadspinners products in the dust too

Got an email, announcing GeoGlyphe 2.0 this weekend ;)
Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on October 10, 2016, 02:15:54 AM
Oshyan, the problem is not that Vue didn't have terrain creation and erosion, but that they were and still are SHIT.
This has needed addressing for many years now.

Why do you think everyone uses World Machine!
Title: Re: Dev Silent in Forum and Blog
Post by: WFab on October 10, 2016, 02:22:26 AM
You're right Oshyan, it seems to me that the same features have been renamed to follow convention, and erosion has been slightly improved. Vue did not have completely unified interface before, so using splines for shaping the terrain was not very straightforward. Maybe they improved that workflow and renamed it layouts? It's a really disappointing news to be honest.
Title: Re: Dev Silent in Forum and Blog
Post by: JavaJones on October 10, 2016, 12:39:19 PM
Onkelpoe, I already tried calling him some months ago (left a message), and sent multiple emails and even a Facebook message. I'm not close enough to just drop-in at is house, otherwise I might consider it... I'm pretty sure he's still alive. :D But for some reason not responsive. It's quite strange and sad...

- Oshyan
Title: Re: Dev Silent in Forum and Blog
Post by: Mauri on October 28, 2016, 06:36:15 AM
@Onkelpoe I wouldn't post the Whois here, since this forum is public (everyone can see it without being signed up/logged in).
Title: Re: Dev Silent in Forum and Blog
Post by: QuantumTheory on October 28, 2016, 12:04:17 PM
I'm sorry to see this happening. Glad I didn't subscribe. The lack of updates before the new subscription model was suspicious already.

There is likely room for legal action if a subscriber wants to pursue it. Or, at least a ping with Seattle's Better Business Bureau.
Title: Re: Dev Silent in Forum and Blog
Post by: Maximum-Dev on November 10, 2016, 01:19:49 PM
Now I officially dislike this situation. Never seen such a case in my life but this... For a long time I just said to myself, hey, they might just have some personal difficulties or something, it'll be fine. But no... it looks like a complete rip off. So much was promised, many features, and nothing delivered. Sorry, but should have at least left a way for people to get a refund.

If you tell people something has happened and you can't continue the development that's one thing, I know the difficulties that can happen to one person mid development. But if you just disappear on your customers because you felt like doing so oh well I don't have a word for that in my book.

The only reason I'm trying to keep calm is because of GeoGlyph 1-2, which is still like a "pay to get updates" service and isn't nice (we should've had all those stuff in the form of official WM2 updates by now) but anyway it helps with the pain of an outdated tool a little.

Heck one day WM2 stops working on the newer versions of windows and there's not going to be an update for that as well. It's horrible.
Title: Re: Dev Silent in Forum and Blog
Post by: Onkelpoe on November 10, 2016, 11:38:59 PM
so lets hope well have even better and more artist-friendly tools by then
Title: Re: Dev Silent in Forum and Blog
Post by: blattacker on November 11, 2016, 02:22:16 PM
On the geoglyph Facebook page, the developer says that he's contact with the wm dev, and that updates are still happening. He didn't give much more detail than that, though.
Title: Re: Dev Silent in Forum and Blog
Post by: JavaJones on November 11, 2016, 03:00:50 PM
On the geoglyph Facebook page, the developer says that he's contact with the wm dev, and that updates are still happening. He didn't give much more detail than that, though.

Where did he say that and did he specifically say he was *currently* in touch, or had been *in the past*?
Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on November 12, 2016, 04:34:24 AM
Remnant last active October 26, 2016, 05:52:16 PM

He Lives!
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on November 12, 2016, 11:37:59 AM
...or at least someone who has access to his account.
Title: Re: Dev Silent in Forum and Blog
Post by: blattacker on November 12, 2016, 12:27:10 PM
I suppose I remembered what the comment said incorrectly. Here is the full text of the comment, dated September 18 of this year, which seems to imply that they may not currently be in contact with the dev, but might still be privy to information that we are not:

"Stephen has indeed been very quiet, but as we understand the software is still under development. We're looking forward to the next 3.0 build. In the meantime, we'll pass on the message that users are eager to get an update from him."
Title: Re: Dev Silent in Forum and Blog
Post by: Maximum-Dev on November 13, 2016, 02:06:34 AM
I suppose I remembered what the comment said incorrectly. Here is the full text of the comment, dated September 18 of this year, which seems to imply that they may not currently be in contact with the dev, but might still be privy to information that we are not:

"Stephen has indeed been very quiet, but as we understand the software is still under development. We're looking forward to the next 3.0 build. In the meantime, we'll pass on the message that users are eager to get an update from him."

Doesn't matter if Dax is in contact with him or not. The developer does login to the website from time to time and that's enough reason to assume he's been reading everyone's posts since last year and keeping quite on purpose.
Title: Re: Dev Silent in Forum and Blog
Post by: Heileif on November 15, 2016, 02:53:52 PM
Remnant last active October 26, 2016, 05:52:16 PM

He Lives!

Woho!!!!! :D
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on November 18, 2016, 02:41:51 AM
He could remove the fake accounts with the ads for the mills and crusher. Saying something here would also give some the confidence (at least me) to upgrade or get a new license.
Title: Re: Dev Silent in Forum and Blog
Post by: Maximum-Dev on November 18, 2016, 08:38:23 AM
You know what I fear of after all the wait? Seeing World Machine 3 and a new price tag. :?
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on November 20, 2016, 12:48:51 AM
You know what I fear of after all the wait? Seeing World Machine 3 and a new price tag. :?

I'm not afraid about that. For a decent upgrade price tag, I would pay and also change to the professional version.
Title: Re: Dev Silent in Forum and Blog
Post by: Maximum-Dev on November 21, 2016, 02:56:04 PM
You know what I fear of after all the wait? Seeing World Machine 3 and a new price tag. :?

I'm not afraid about that. For a decent upgrade price tag, I would pay and also change to the professional version.

If you're changing from Basic to Pro with purchasing a WM3 license cool. Sweet. But going from WM2 pro to WM3 pro is basically purchasing an update that was supposed to happen to WM2 Pro for free.
Title: Re: Dev Silent in Forum and Blog
Post by: Hotshot on November 27, 2016, 11:38:42 AM
https://www.youtube.com/watch?v=fukbnLfT-O0
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on November 28, 2016, 02:00:57 AM
https://www.youtube.com/watch?v=fukbnLfT-O0

Nice, but...
- Exporting the terrains seems to be a superior function, not available in the cheap versions.
- I wonder, which masks are provided by Vue. WorldMachine supports a lot of different masks that can be used for distribution of items or materials.

I've been a Vue user for quite a while, but using Vue stuff outside of Vue was always a mess. If you are not going to use Vue as your main application, you may be stuck with not so perfect exports or more expensive versions...
Title: Re: Dev Silent in Forum and Blog
Post by: Hotshot on November 28, 2016, 07:53:47 AM
Yes I agree. Expensive and messy.
Title: Re: Dev Silent in Forum and Blog
Post by: Polynaught on December 22, 2016, 03:43:21 PM
So what's up with WM development?
2.3 didn't get the promised upgrade instead we were asked to pay for 3 ... not even a discount for 2.3 owners? What's on your roadmap? Are you still alive?
Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on January 03, 2017, 02:04:49 AM
This is how the World (Machine) ends.
Not with a bang, but with a whimper...
Title: Re: Dev Silent in Forum and Blog
Post by: duke54 on January 08, 2017, 04:15:17 AM
kudos to fat_bob on a good pun :0

I think World Creator is pretty much going to eclipse WM: http://www.world-creator.com/
Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on January 08, 2017, 06:16:03 AM
kudos to fat_bob on a good pun :0
Well, I don't often get a chance to quote T.S. Eliot in the forums... :)
Title: Re: Dev Silent in Forum and Blog
Post by: blattacker on February 06, 2017, 09:00:40 PM
Hey, is it just me or is the world machine homepage different now? I don't know quite what's different, but when I look at it, it doesn't look the same as the last time I was there.
Title: Re: Dev Silent in Forum and Blog
Post by: WFab on February 07, 2017, 07:23:09 AM
It's the same for me. I check almost every month for any changes. There has been none since 2.3.7 release.
Title: Re: Dev Silent in Forum and Blog
Post by: Onkelpoe on February 07, 2017, 11:26:24 PM
I can spot zero changes...


Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on February 08, 2017, 05:21:58 AM
It's the same for me. I check almost every moth for any changes. There has been none since 2.3.7 release.
I think you may be correct. The font and the layout of the first text appears different than I recall - I don't remember the odd justification of the text in the first paragraph.

Also checking Remnant's profile on the forums:-

Last Active: February 07, 2017, 11:09:10 PM

Hoorah!
Title: Re: Dev Silent in Forum and Blog
Post by: WFab on February 08, 2017, 06:00:00 AM
Yeah that's the first thing I checked after my previous post too (stephen's stats)!  :lol:
Title: Re: Dev Silent in Forum and Blog
Post by: Onkelpoe on February 08, 2017, 06:39:43 AM
stats do not matter - maybe he got hacked and this is not even "him"
as long as there is no post or comments from him - well no point to get exited.

I like WM pretty much - but lost hope already
Title: Re: Dev Silent in Forum and Blog
Post by: OlaHaldor on February 08, 2017, 08:59:55 AM
There is a new build available though, WM 2 pro 3 build 3014. Posted two days ago.
Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on February 08, 2017, 03:58:47 PM
A new build?
Good news?

Hmmmm.

Not knowing who is at the other end, do I really want to put in my Registration Key...

Or is Onkelpoe just making me paranoid :)

Paranoid? Who says I'm paranoid?
What have they been telling you?

Stephen, if you are out there drop us all a line or knock on the table or something to let us know you are there...
Title: Re: Dev Silent in Forum and Blog
Post by: Cubik on February 08, 2017, 08:44:59 PM
Well if anyone cares Houdini 16 is about to be released in a couple of weeks and contains some excellent terrain tools.  I've been testing them and they are pretty damn nice.

https://youtu.be/Ry_mD67cO5c?t=5999
Title: Re: Dev Silent in Forum and Blog
Post by: WFab on February 09, 2017, 12:45:23 AM
There is indeed a new beta available on the download page. If your subscription was valid for last update (3011), you can download the new one. It was stephen himself I guess!  :wink:
Title: Re: Dev Silent in Forum and Blog
Post by: soulburn on February 09, 2017, 02:10:23 AM
Man this is strange stuff. I noticed Oshyan posts in here occasionally and the mind blowing thought of Terragen buying
up the World Machine universe rolled through my head. I recently purchased Terragen 4 and am doing skyboxes for
terrains/maps made in World Machine. This all may be heresy in some minds but definitely intriguing.

I am absolutely impressed with the entire Terragen developer/community relationship. Checking here the past year
or so has been depressing and frustrating but seeing this latest activity gives me hope :D.

World Machine is the coolest and easiest way for me to get nice detailed heightmaps and I really want to see this
'dark era' go away.
Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on February 09, 2017, 02:55:26 AM
Well if anyone cares Houdini 16 is about to be released in a couple of weeks and contains some excellent terrain tools.  I've been testing them and they are pretty damn nice.
Wow.

If I had 2 grand to buy it and another 5 grand for a rig to run it on I would be right there!  :)

For small/med studios I think this is going to steal away many WM customers unless things shape up around here but, for the small timers (like me) and hobbyists who can't shell out thousands at the drop of a hat, well...

I must live in hope.
Title: Re: Dev Silent in Forum and Blog
Post by: oluf on February 09, 2017, 10:02:17 PM
No need to spend thousands - unless you're generating revenue over $100K. Houdini Indie is available for $199 USD. It's got most of the power of Houdini FX, with some limitations. I found hope, and more, in Houdini Indie.

Oluf
 
Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on February 10, 2017, 04:32:12 AM
No need to spend thousands - unless you're generating revenue over $100K. Houdini Indie is available for $199 USD. It's got most of the power of Houdini FX, with some limitations. I found hope, and more, in Houdini Indie.

Oluf
That's $199 per year by the look of it, but still...
Title: Re: Dev Silent in Forum and Blog
Post by: oluf on February 10, 2017, 05:51:47 PM
Yeah true enough, I neglected to mention it's yearly.
Title: Re: Dev Silent in Forum and Blog
Post by: martink on February 12, 2017, 12:08:02 PM
The cool thing with houdini 16 is that you can create teh landscape and then add an avalanche, or moving water, or bursting volcanoes.... Its a full 3d package vs just a terrain editor. 200 a year is an amazing price.

I still love World Machine, but I really hope that the silence can be broken, because a community is hard to rebuild once its been lost.
Title: Re: Dev Silent in Forum and Blog
Post by: Rhalph on February 18, 2017, 03:51:02 AM
A new blog post was just added:
http://www.world-machine.com/blog/
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on February 18, 2017, 07:05:08 AM
Such good news. I really count on World Machine, as I got some great results for importing these landscapes to Cinema 4D (heightfields and using maps for distribution of rocks, plants and other items). I am at basic version at the moment, but think about upgrading.

Let's see how this continues...

By the way - How do I get the beta? Where is the download page?
Title: Re: Dev Silent in Forum and Blog
Post by: kalwalt on February 18, 2017, 10:06:19 AM
That's a great news!  :D
Title: Re: Dev Silent in Forum and Blog
Post by: sundevildave on February 19, 2017, 10:05:24 AM
This made my day.
Title: Re: Dev Silent in Forum and Blog
Post by: JakBB on February 19, 2017, 10:23:43 AM
By the way - How do I get the beta? Where is the download page?
You need to buy at least the standard version to access the development builds.
Once you have a license code go here https://update.world-machine.com/upgrade.php and you can choose which version to download
Title: Re: Dev Silent in Forum and Blog
Post by: Hotshot on February 19, 2017, 12:39:12 PM
OMG OMG OMG this is AWESOME. Ill take it. WM still movning on... :D
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on February 19, 2017, 11:01:32 PM
By the way - How do I get the beta? Where is the download page?
You need to buy at least the standard version to access the development builds.
Once you have a license code go here https://update.world-machine.com/upgrade.php and you can choose which version to download

Thanks, I found it.
As I bought the standard edition in August 2015, I can download all releases up to August14th, 2016, which means
•World Machine 2 Standard 3.build3011 (12/14/2015)

The only way to get World Machine 3.build3014 (February 6, 2017) seems to be to buy an upgrade. Well, seems I'm out of luck here.
As the development seems to go on now, I think of upgrading from Standard to Professional anyway...
Title: Re: Dev Silent in Forum and Blog
Post by: Onkelpoe on February 19, 2017, 11:48:09 PM
Well - this is really suprising news  :shock:
Title: Re: Dev Silent in Forum and Blog
Post by: blattacker on February 20, 2017, 04:36:44 PM
I figured something was gonna happen sooner or later. So much time and effort had been put into it that, barring some kind of cataclysmic event in Stephen's life, I didn't think the program would just die like that. Though truth be told, I thought that it might end up leading to the program being sold.

Love the blog post though, I'm excited to see the new features, that example at the end looks pretty awesome!
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on February 21, 2017, 03:15:07 AM
So I upgraded to professional.

Just a question: Can you install V2.x and Beta V3.x in parallel?
Is there something from V2.x that doesn't work in Beta V3.x?
Title: Re: Dev Silent in Forum and Blog
Post by: JakBB on February 21, 2017, 07:08:46 AM
Forward compatibility is a thing for the 3.x versions, but there are some problems with a couple of macros, there are definitely some bugs since it's still a Dev version.

Also you can install both versions by choosing different installation folders
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on February 21, 2017, 11:58:04 AM
Thanks, good to know. So I will install both versions.
Title: Re: Dev Silent in Forum and Blog
Post by: Heileif on February 21, 2017, 02:49:13 PM
Stephen is back! WOHOOOO! :D
Title: Re: Dev Silent in Forum and Blog
Post by: Kiwi-Hawk on February 22, 2017, 08:02:39 PM
Kia ora

Seems if I upgrade to the new Dev version it does not know the GeoColour node so that become grey and UNKNOWN

I guess that would mean finding a new colour tool for now right
Title: Re: Dev Silent in Forum and Blog
Post by: Hotshot on February 26, 2017, 02:50:34 AM
I am thrilled that Stephen is wokinging on WM.

But I am still abit worried about the development of WM and the releases,?!
I am having trouble to understand what feature and fixes will be in a future releas and When will they be released? What is the prio? I seem to have diffrent wishes for feature than the developer?!
It need to come down do a priority list imo.

Is River development going before GPU generation?
Is UI developing going to be made this year or in 7 years?

Do I have to wait for every release before I deside to buy a version? It can take years before I buy a new release due to the new feature is not prior to me?

It can not be a simpel task for Stephen to deside what next relese will be prior? He will pick some feature in the blind and hope for the comunity will like his new release. He will then develop for month and when he release the new version not so many needed that feature.
How can the community help Stephen to prior feature for his next release ?

Title: Re: Dev Silent in Forum and Blog
Post by: Maximum-Dev on February 26, 2017, 05:13:22 AM
I am thrilled that Stephen is wokinging on WM.

But I am still abit worried about the development of WM and the releases,?!
I am having trouble to understand what feature and fixes will be in a future releas and When will they be released? What is the prio? I seem to have diffrent wishes for feature than the developer?!
It need to come down do a priority list imo.

Is River development going before GPU generation?
Is UI developing going to be made this year or in 7 years?

Do I have to wait for every release before I deside to buy a version? It can take years before I buy a new release due to the new feature is not prior to me?

It can not be a simpel task for Stephen to deside what next relese will be prior? He will pick some feature in the blind and hope for the comunity will like his new release. He will then develop for month and when he release the new version not so many needed that feature.
How can the community help Stephen to prior feature for his next release ?

If you read the last blog post it says there that he spent the whole 2016 on R&D and seeing what new features he'd like to implement, as a result of that you're getting a river device and some other ones. So it's basically "wait and see what will come, buy it if you like it or don't".


As for myself, I'm not sure to be happy at the moment or sad, Stephen.

Personally , I have mixed feelings. I mean, you spent the 2016 on R&D, it was so much work that you didn't have time for a whole year to make a single post on the forums and say "Hey, I'm gonna be away for a year, but I'll be working on it". Even though you saw us all worried and terrified. Nobody was asking for support, for a long time people literally just wanted to know if you're still alive. I refuse to believe you didn't have enough time to make 1 post on your own forum. Other than that, the result of 2016 is not GPU generation or any highly required features, but it's a few devices and in particular only the water device is what the community really needed. Why should QuadSpinner do a far better job at creating devices in far less time than you do? I probably sound too bitter to you at the moment, but that's honestly how I'm feeling about it. I very much like to start feeling better.

Moving forward, since you're pretty close to releasing WM3 and people are going to think twice before they go for it, it's better for both sides if you start now to actually let the community to create a feature list and see what your audience really needs, (GPU generation is still going to be on the top however), and I think it'll be most helpful to your own business if you become more reliable in releasing updates more frequently instead of promising refunds in case you didn't release any.
Title: Re: Dev Silent in Forum and Blog
Post by: Hotshot on February 26, 2017, 07:04:08 AM
I am thrilled that Stephen is wokinging on WM.

But I am still abit worried about the development of WM and the releases,?!
I am having trouble to understand what feature and fixes will be in a future releas and When will they be released? What is the prio? I seem to have diffrent wishes for feature than the developer?!
It need to come down do a priority list imo.

Is River development going before GPU generation?
Is UI developing going to be made this year or in 7 years?

Do I have to wait for every release before I deside to buy a version? It can take years before I buy a new release due to the new feature is not prior to me?

It can not be a simpel task for Stephen to deside what next relese will be prior? He will pick some feature in the blind and hope for the comunity will like his new release. He will then develop for month and when he release the new version not so many needed that feature.
How can the community help Stephen to prior feature for his next release ?

If you read the last blog post it says there that he spent the whole 2016 on R&D and seeing what new features he'd like to implement, as a result of that you're getting a river device and some other ones. So it's basically "wait and see what will come, buy it if you like it or don't".


As for myself, I'm not sure to be happy at the moment or sad, Stephen.

Personally , I have mixed feelings. I mean, you spent the 2016 on R&D, it was so much work that you didn't have time for a whole year to make a single post on the forums and say "Hey, I'm gonna be away for a year, but I'll be working on it". Even though you saw us all worried and terrified. Nobody was asking for support, for a long time people literally just wanted to know if you're still alive. I refuse to believe you didn't have enough time to make 1 post on your own forum. Other than that, the result of 2016 is not GPU generation or any highly required features, but it's a few devices and in particular only the water device is what the community really needed. Why should QuadSpinner do a far better job at creating devices in far less time than you do? I probably sound too bitter to you at the moment, but that's honestly how I'm feeling about it. I very much like to start feeling better.

Moving forward, since you're pretty close to releasing WM3 and people are going to think twice before they go for it, it's better for both sides if you start now to actually let the community to create a feature list and see what your audience really needs, (GPU generation is still going to be on the top however), and I think it'll be most helpful to your own business if you become more reliable in releasing updates more frequently instead of promising refunds in case you didn't release any.

I agree.

Looking in the feature request section makes me also woundering...
Users are allready starting to use diffrent versions of WM. Soon noone is using same version ... What will then happen?

Maybe the wayforward wouldbe for Stephen to make a list(poll) of feature he wants to start working for the next release . Then users can vote in that list what they prior? and this will make user want the new version?
Title: Re: Dev Silent in Forum and Blog
Post by: JakBB on February 26, 2017, 07:47:27 AM
I think what maybe help Stephen up from posting anything on the forums was fear: initially he may just have stopped to post anything for a short while just because he was focusing on something else and because he was overwhelmed of having to deal with all his new customers, but after a few months of silence he was maybe afraid of the feedback he'd get from the community by writing a blog post that he had zero features ready for release.

My theory is that after months of fruitless R&D he decided to change course and develop features that he was sure he could release, so he worked non stop on the features we have now in dev3014, completely neglecting the community. He was planning to release the update just inside the 12 month timespan from the 3011 update, so he could renew the licenses of whoever bought WM in the times of silence by an additional year. He probably didn't manage to get it quite in time, hence we got 3014 in February.

I'm not saying he did the right thing, but I think it's definitely understandable why he stopped communicating with the outside world.

This ties in well with the other discussion about Stephen putting up a feature list of what he is currently working on, or what the community would want to see.
I think particularly after this year of silence he would not be doing the right decision by spoiling us any new major feature he is working on, because if at the end of the day it doesn't work out like he wanted to and he ends up not releasing it, the backlash from the community can be painful, emotionally and financially.
Even with the new erosion system he spoiled in the new blog post http://www.world-machine.com/blog/wp-content/uploads/2017/02/example_newsystem3.jpg , I'd be really sad if he ends up scrapping the project, and it could lead me to not buying any additional updates.
Title: Re: Dev Silent in Forum and Blog
Post by: Hotshot on February 26, 2017, 08:11:12 AM
I am sitting on an older version that has a bugg in it that kills WM for me when I by misstake trigger it.
Unfortunetly I m not allowed to uppgrade and I do not know if the bugg exist in new version.
How will Stephen handel this type of problem when you only have one years subscript?
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on February 26, 2017, 10:19:40 AM
It may be a good thing, if Stephen simply includes a second person to support the development of WM3 and the future roadmap as well. This will help us to build up trust again into the future of World Machine.
Title: Re: Dev Silent in Forum and Blog
Post by: Hotshot on February 26, 2017, 11:10:51 AM
Crowdfounding? I would like to pay for some feature.
Title: Re: Dev Silent in Forum and Blog
Post by: Tangled-Universe on March 01, 2017, 03:12:13 PM
Excuse me guys, but the support and positivity around Stephen's "return" is almost of biblical and especially religious proportions.
Please everyone, get your feet on the ground and think critically, like Maximum-Dev.

Every grown up person doesn't buy this. 1 year of complete silence just because of development and with only those results?
Come on, we all know that's a lie and that it's much more likely personal issues.
He doesn't owe us an explanation of his personal situation and anything like "I wasn't able to be active because of personal/private problems" would suffice and be understandable.
But because of development?? Come on, this is insulting to our intelligence!

The "compensation" is also minimalistic and totally not a convincing effort to regain trust and confidence.
Everyone who had a license last year should have it extended, not only the ones who bought one. Get real, Stephen.

Oh...by the way, check Stephen's profile now to see how serious he is about his comeback:
http://forum.world-machine.com/index.php?action=profile;u=2
March 1st now, last visit February the 13th...

Wake up guys!!!
Title: Re: Dev Silent in Forum and Blog
Post by: blattacker on March 01, 2017, 09:02:22 PM
My dude, have you ever developed a program before? Cause let me tell you something, at my day job, I've been trying to simply automate operating system installs with device specific drivers for a range of computers without needing separate installs for each, and I've been at it for 3 months with very little to show for it. And there's no hard programming involved with that, just some minor XML scripting. It is definitely plausible that he's been stuck in development, and just didn't have very much to show for it. Code doesn't always work the way you expect, things don't always interact with each other nicely, there's a whole mess of things that could have gone wrong.

That being said, sure, people are well within their rights to be wary, but don't come barging in here just to rain on everyone who's just happy to see development still happening's parade. Be mad if you want, but don't get mad at other people for not being mad.
Title: Re: Dev Silent in Forum and Blog
Post by: Onkelpoe on March 02, 2017, 12:22:36 AM
I got mixed feelings about the "return" of Stephen...

Ive read his blog-post but still got a bad feeling about the situation: there is simply no excuse, to not write a one line sentence like "back in a year" or "taking a break", just to
keep customers informed and not leave them in the dark.

I understand the R&D thing, even if it not brings up tons of new features or even any fruits at all.

But then I would get WM 3 (a final release, no "Dev") ready as a free update for all customers, that bought 2.3.7. and upwards!
No need for all new features here, just a stable version with bug fixes and everything in it finalized!

I also would start to collect a most-wanted-feature-list (finally working with the community) and create a roadmap,

The new features from that list (WM 4.x) would be availible as paid updates again, but in a way, that if you buy a full release, every "point-release" of
it should be a free update. And no fancy "free updates for a year" bullcrap. That still feels like a total rip-off, because there were no updates in more than a year!!!

I dont see any of these things happen as of yet, so I will stick to 3rd party solutions or even other tools before spending money on WM, again.
Title: Re: Dev Silent in Forum and Blog
Post by: Mauri on March 02, 2017, 06:26:35 AM
I tend to agree with Tangled-Universe. Not with his tone, though.

Be mad if you want, but don't get mad at other people for not being mad.
He's nowhere saying that you should be mad, too. We all just should step down a bit with our euphorism - that's all, because you never know what happens tomorrow. Feel free to be happy about Stephen's return, but be also realistic.

Why should QuadSpinner do a far better job at creating devices in far less time than you do?
QuadSpinner is based on two people, according to the website. Two people can probably accomplish more than just a single person.
Title: Re: Dev Silent in Forum and Blog
Post by: Onkelpoe on March 02, 2017, 11:19:02 PM
Quadspinner and Stephen should merge their stuff and make Terrain generating great again ^^
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on March 03, 2017, 03:04:29 AM
Quadspinner and Stephen should merge their stuff and make Terrain generating great again ^^

I absolutely agree!
Title: Re: Dev Silent in Forum and Blog
Post by: jgwinner on March 10, 2017, 10:20:02 AM
Maybe he's embarrased, but agreed, we need some input - I'd rather KNOW what is going on than to just hear that there's a new version out without something.

My maintenance expired a while ago, so I didn't get the last beta. I was waiting to see if he'd died or been assassinated or something before renewing. I'm still not sure now.

I too, have offered to do contract work for him. If he's too busy, he's got options.
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on March 21, 2017, 06:37:00 AM
Almost a month since he logged in for the last time. Seems to be gone silent again...
Title: Re: Dev Silent in Forum and Blog
Post by: jgwinner on March 24, 2017, 08:19:58 PM
Just wanted to say I agree.

My subscription ran out JUST before the last beta expired, and I can't download the new beta.

The right thing to do would be for Stephen to allow our subscriptions to be renewed until the release comes out. I'll gladly pay for a (stable) release maintenance, but I've been there from practically the start, and don't feel I need to pay for a beta ... especially with what the release schedule has been.

Can you help us out Stephen? If you're still listening?

Thanks,

== John ==
Title: Re: Dev Silent in Forum and Blog
Post by: Yeti on May 01, 2017, 05:57:46 AM
I think Stephen has just updated the site -- randomly logged in today to check out the upgrades center and I have a years worth of free additional updates + the newest WM builds which I didn't have access to before.

Huge +1 for my confidence in the future development of WM (2 new builds so far).
Title: Re: Dev Silent in Forum and Blog
Post by: Fat_Bob on May 01, 2017, 06:40:09 AM
Yaaay! Just upgraded to 3015.

Thanks!

Title: Re: Dev Silent in Forum and Blog
Post by: jgwinner on May 31, 2017, 07:21:17 AM
That's good - I apparently don't get the free updates.

I had to make a decision - upgrade something that seemed to be dead? I mean, I didn't know if Stephen was all right :(

My subscription apparently lapsed in September 25, 2016 :(  :(

== John ==
Title: Re: Dev Silent in Forum and Blog
Post by: sfriedberg on May 31, 2017, 12:25:17 PM
jgwinner, did you actually try to download the update?  Remnant extended the update eligibility substantially due to the last year's non-activity, so if you had a license you might get the download.

https://update.world-machine.com/upgrade.php
Title: Re: Dev Silent in Forum and Blog
Post by: Maximum-Dev on June 01, 2017, 03:16:24 AM
https://80.lv/articles/tor-platform-new-way-to-work-with-3d-landscapes/
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on June 01, 2017, 07:44:35 AM
https://80.lv/articles/tor-platform-new-way-to-work-with-3d-landscapes/

Very interesting! Thanks for the information...
Title: Re: Dev Silent in Forum and Blog
Post by: Naima on June 16, 2017, 02:19:42 AM
I am getting confused, What is TOR Platform now?

I read its from same authors of quadspinner? I mean whats going on ? World machine , TOR Platform , Geoglyph are they the same development team and are making different competiting softwares?
Title: Re: Dev Silent in Forum and Blog
Post by: WFab on June 16, 2017, 07:01:42 AM
 
I am getting confused, What is TOR Platform now?

I read its from same authors of quadspinner? I mean whats going on ? World machine , TOR Platform , Geoglyph are they the same development team and are making different competiting softwares?


World machine is developed and maintained by "World Machine Software LLC" (Stephen Schmitt). Geoglyph is a plugin for world machine developed and maintained by "Quadspinner", a separate company. Now "Quadspinner" is working on their own standalone solution for terrain design, known as "TOR platform" at the moment. It's still under heavy development and not much information has been revealed.
Title: Re: Dev Silent in Forum and Blog
Post by: Naima on June 17, 2017, 05:13:55 AM
So basically TOR is an alternative to Worldmachine and geoglyph will be mostly included in it?
Title: Re: Dev Silent in Forum and Blog
Post by: WFab on June 17, 2017, 05:52:34 PM
@Naima: Yes, it is an independent terrain design tool. Although it would take a few versions before it's as mature as world machine. So I think geoglyph development may continue for a while, as I read somewhere that TOR will have plugin integration with geoglyph. It has some geoglyph features implemented in house for sure, so maybe they will replace geoglyph soon. We are still waiting for more info. You can apply for the public beta starting soon here:

http://quadspinner.com/TOR/
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on June 22, 2017, 03:38:35 AM
I miss the promised presentation that should be online since June, 20th
Title: Re: Dev Silent in Forum and Blog
Post by: ajbombadill on July 04, 2017, 03:43:34 PM
Yeah, I was able to get the 3015 upgrade as well, very happy :) :)
Title: Re: Dev Silent in Forum and Blog
Post by: Rhalph on July 15, 2017, 02:23:10 AM
http://www.world-machine.com/blog/

Another blog update! Seems like the 3016 will soon be available *_*
Title: Re: Dev Silent in Forum and Blog
Post by: Vision4Next on July 25, 2017, 02:27:41 AM
3016 is available. Just downloaded it yesterday. So far, no crash, but didn't play around a lot up to now.