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Messages - Fat_Bob

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1
Development News / Re: World machine 3.0 and geoglyph
« on: May 28, 2017, 07:49:05 AM »
I imagine Godot will bring it with him when he turns up..

2
You can't beat the tutorials over at geekatplay.com - take a look at those if you haven't already.

Cheers


3
Development News / Re: Dev Silent in Forum and Blog
« on: May 01, 2017, 06:40:09 AM »
Yaaay! Just upgraded to 3015.

Thanks!


4
Works in Progress / Re: World Machine Learning examples
« on: April 20, 2017, 02:35:52 AM »
Brilliant idea.

Many thanks!


5
Bug Reports and Help / Re: Low quality issue
« on: February 10, 2017, 02:49:03 PM »
The resolution of the build is not the problem, the artefacts are coming from the DEM file which can be relatively low-res as they can be many metres per pixel.

I'm afraid I haven't used DEMs for some years so can't remember how to solve the problem short of smoothing the terrain (blur) and then adding back detail by mixing with a fine-grained perln fractal?.

There was a good tutorial on importing and using DEMs (Geekatplay Studios?)

**I think this was the one I was thinking of:-

https://www.youtube.com/watch?v=1VMlK7QUkj4



6
General Discussion / Re: Looking for a way to create this isle
« on: February 10, 2017, 04:35:45 AM »
I could be wrong but, I don't think that you could make this in WM because it has undercutting which you can't incorporate in to a grayscale heightmap.

7
Development News / Re: Dev Silent in Forum and Blog
« on: February 10, 2017, 04:32:12 AM »
No need to spend thousands - unless you're generating revenue over $100K. Houdini Indie is available for $199 USD. It's got most of the power of Houdini FX, with some limitations. I found hope, and more, in Houdini Indie.

Oluf
That's $199 per year by the look of it, but still...

8
Development News / Re: Dev Silent in Forum and Blog
« on: February 09, 2017, 02:55:26 AM »
Well if anyone cares Houdini 16 is about to be released in a couple of weeks and contains some excellent terrain tools.  I've been testing them and they are pretty damn nice.
Wow.

If I had 2 grand to buy it and another 5 grand for a rig to run it on I would be right there!  :)

For small/med studios I think this is going to steal away many WM customers unless things shape up around here but, for the small timers (like me) and hobbyists who can't shell out thousands at the drop of a hat, well...

I must live in hope.

9
Development News / Re: Dev Silent in Forum and Blog
« on: February 08, 2017, 03:58:47 PM »
A new build?
Good news?

Hmmmm.

Not knowing who is at the other end, do I really want to put in my Registration Key...

Or is Onkelpoe just making me paranoid :)

Paranoid? Who says I'm paranoid?
What have they been telling you?

Stephen, if you are out there drop us all a line or knock on the table or something to let us know you are there...

10
Development News / Re: Dev Silent in Forum and Blog
« on: February 08, 2017, 05:21:58 AM »
It's the same for me. I check almost every moth for any changes. There has been none since 2.3.7 release.
I think you may be correct. The font and the layout of the first text appears different than I recall - I don't remember the odd justification of the text in the first paragraph.

Also checking Remnant's profile on the forums:-

Last Active: February 07, 2017, 11:09:10 PM

Hoorah!

11
General Discussion / Re: What is DEM?
« on: January 12, 2017, 04:20:47 PM »
It stands for Digital Elevation Model (I believe) and is used as shorthand for the real world terrain data which it is possible to download from various sources such as the USGS. These lumps of data can be converted to bitmaps and then used as heightmaps in Vue and other software to re-create real world landscapes.

https://www.ngdc.noaa.gov/mgg/dem/



12
Development News / Re: Dev Silent in Forum and Blog
« on: January 08, 2017, 06:16:03 AM »
kudos to fat_bob on a good pun :0
Well, I don't often get a chance to quote T.S. Eliot in the forums... :)

13
Development News / Re: Dev Silent in Forum and Blog
« on: January 03, 2017, 02:04:49 AM »
This is how the World (Machine) ends.
Not with a bang, but with a whimper...

14
Development News / Re: Dev Silent in Forum and Blog
« on: November 12, 2016, 04:34:24 AM »
Remnant last active October 26, 2016, 05:52:16 PM

He Lives!

15
Guest Forum / Re: Is there a moderator around?
« on: October 18, 2016, 02:43:42 AM »
Is there a moderator in the house?

This is something we would all like to know...

16
Development News / Re: Dev Silent in Forum and Blog
« on: October 10, 2016, 02:15:54 AM »
Oshyan, the problem is not that Vue didn't have terrain creation and erosion, but that they were and still are SHIT.
This has needed addressing for many years now.

Why do you think everyone uses World Machine!

17
Development News / Re: Dev Silent in Forum and Blog
« on: October 08, 2016, 03:23:40 AM »
Unsubstantiated rumour....

Ive just had an email from Cornucopia3D stating that the new version of Vue is going to have a brand new heightfield generator (at long last!)- creating landforms with shape, splines etc and proper erosion...

You don't think...

Is this where Stephen has been for the last six months.....?

Just a wild guess and/or conspiracy theory...


From the site:-

"With VUE 2016, we're introducing a brand new terrain modeling technology, more flexible and a lot more powerful, called "Heightfield Terrains".

This new technology allows you to add terrain effects that were previously impossible to achieve, such as Hydrological & Thermal Simulations!

Similar to procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. This will give you more flexibility and add more realism to your terrains. Heightfield Terrains are also significantly faster to render!

Heighfield terrains are manually sculptable and parameters can be animated - e.g. to simulate a terrain erosion over time for instance!

And finally, you can easily set up your graph outputs to drive your material presence, directly from within the Terrain Editor interface.
The Heightfield Terrains technology comes with its set of new dedicated nodes and presets, like Erosion, Slope, Convexity, Blur or Terrace.

New Layout Nodes also let you design a terrain's "layout" (most prominent features) using hand-drawn elements like Splines, elements from the scene, or simple shapes (circles, rectangles, rounded rectangles)."

18
Guest Forum / Re: Help making large island for new person
« on: September 27, 2016, 01:55:09 AM »
If it is any help, there is a series of Geekatplay tutorials on using different terrain zones and blending them in one terrain.
On the Geekatplay website it is the set of tutorials "World Machine, Advanced Tecniques"
This is the link to the youtube version :-

https://youtu.be/xV19icQULMs

Cheers

19
Development News / Re: Dev Silent in Forum and Blog
« on: September 18, 2016, 09:26:55 AM »
Is anyone on here in contact with Dax Pandhi at Quadspinner?
If so, perhaps they could inquire whether he has had any contact with Stephen in the last six months?

20
Guest Forum / Re: CNC horizontal machining center CNC roughing tool box
« on: September 13, 2016, 01:46:41 AM »
I never realised how much I wanted one of these before.
Thank you for expanding my horizons.

I wasn't going to purchase one but, when I noticed that it had
"easy to operate humanity" I was immediately sold.

Please send me five by return of post.

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