Recent Posts

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91
Development News / Re: Dev Silent in Forum and Blog
« Last post by Yeti on May 01, 2017, 05:57:46 AM »
I think Stephen has just updated the site -- randomly logged in today to check out the upgrades center and I have a years worth of free additional updates + the newest WM builds which I didn't have access to before.

Huge +1 for my confidence in the future development of WM (2 new builds so far).
92
I would think someone could write a pathfinding algorithm in the PDK.

I REALLY wish WM had active development :( or I'd do it!

93
General Discussion / Re: NAB 2017
« Last post by WFab on April 28, 2017, 11:59:37 AM »
 :lol: :lol:
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General Discussion / Re: NAB 2017
« Last post by sundevildave on April 27, 2017, 10:35:17 PM »
NAB 2017 - there has been better shows.

I will say Andrew Kramer is taller than I would have suspected. :D
95
Guest Forum / Re: How to make flat river bed ?
« Last post by WFab on April 26, 2017, 10:59:48 AM »
I'm guessing the second combiner is set to "subtract". Move the slider all the way to the right for subtract and you'll get expected result.
96
Guest Forum / How to make flat river bed ?
« Last post by ttham on April 26, 2017, 09:26:02 AM »
I have this combination http://prntscr.com/f146ho
I'm trying to substruct river bed node from main terrain but its still taking in consideration terrain curvature http://prntscr.com/f147sx
how I can substruct it that bottom part was flat.
like that http://prntscr.com/f14a5b
97
Guest Forum / Re: Facebook Page Closed Group?
« Last post by WFab on April 24, 2017, 02:14:00 PM »
I am a former member of the Facebook group. I say former because WFab deleted me because I questioned his Gestapo like ruling of the group. I guess having an opinion in a group setting is considered "trouble making" to this guy. That said I also think it should be an open viewing group like many other membersy in the group and here  ...apparently.  It's an extremely unproductive platform set up the way it is I agree. Lots of great information by some of World Machine's best users in there. IMO essential for any level user of straight WM or WM W/GeoGlyph, It's the only place that has active experienced members experimenting and posting results...Pretty active as well. Too bad for the effected companies that one person intentionally limits it's audience. Look at this forum? It's dead

Thanks for chiming in @DannyG!

To everyone else, this guy is the only member ever removed from the group. Simple reason was, his habit of creating drama and random hostility over some petty problem. Like here itself. He created his 5th post in this forum, to create drama, and then he says it's dead. I rather didn't want to remove him, but like here, I realized he isn't capable of a civil conversation without drama, at least where I'm concerned.

As far as "gestapo like rules" go, his is an isolated case. I never removed anyone besides him. And even Danny here was warned, twice. Like I said, while it's not an official group, it's still an active community. There are also other open groups like the few DannyG here manages, you can join those too. They may not be world machine specific, but landscape design community is quite a friendly one.
98
Guest Forum / Re: Facebook Page Closed Group?
« Last post by DannyG on April 24, 2017, 12:16:30 PM »
You are definitely not the first person with the same complaint, but I suppose there is no real solution to this problem, since I barely doubt that enough people will be active on this forum if we close the Facebook group, especially since it wasn't the case when the group didn't exist yet.

Someone already tried doing the same with a Slack group, but that place was less active than the forums.

I guess the best solution for people not wanting to use Facebook is creating a fake account and using it only for the group.

I am a former member of the Facebook group. I say former because WFab deleted me because I questioned his Gestapo like ruling of the group. I guess having an opinion in a group setting is considered "trouble making" to this guy. That said I also think it should be an open viewing group like many other membersy in the group and here  ...apparently.  It's an extremely unproductive platform set up the way it is I agree. Lots of great information by some of World Machine's best users in there. IMO essential for any level user of straight WM or WM W/GeoGlyph, It's the only place that has active experienced members experimenting and posting results...Pretty active as well. Too bad for the effected companies that one person intentionally limits it's audience. Look at this forum? It's dead


 
99
General Discussion / NAB 2017
« Last post by sundevildave on April 22, 2017, 09:45:32 AM »
Anyone attending NAB 2017?

The South Hall (ground level) always has animation and FX production booths.

I will be there just for the exhibits. Probably a couple days.

Foundry is making some announcements.
100
Not sure it was only Houdini:

  • "Houdini and tools in our pipeline"
  • "The road builder toolset is basically a customized pathfinding algorithm"
  • "...By running the road network through a terraforming tool"
  • "terraforming tool was able to run exclusively on our render farm"

Likely a blend of custom tools and COTS. And, like you said, if they had WM source licensing - they had a good starting point for doing something proprietary. BUT again, like you said, it'd be easier for some functions to be standalone tools rather than make a super-code in WM/Houdini.

Good thoughts there.

EDIT: If all tools are made in Houdini - I need to rethink some of my life choices :)
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