Author Topic: Cryengine terrain  (Read 3109 times)

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e2clipse

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Cryengine terrain
« on: May 15, 2014, 06:12:14 AM »
Hi im new to this forum
Before world machine i did al sculpting and painting by hand in mudbox
So i like it a lot...Makes my work more effecient
Also id like to point out that im a dutchy so pardon me for my english sometime
Anyways heres a terrain i did with worldmachine...its also a WM screenshot
I'll post some with textures later and probably when done in
Cryengine with detailed lighting and AO on it aswell
Let me know what you think :)
If you are reading this your wasting your time :D

e2clipse

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Re: Cryengine terrain
« Reply #1 on: May 17, 2014, 04:46:49 PM »
Heres the mudbox render :wink:
Its a little over saturated because i used tonemapper but without it looks even nicer
Ps: sorry for double post :shock:
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WFab

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Re: Cryengine terrain
« Reply #2 on: May 21, 2014, 06:40:58 AM »
Brilliant! Keep us in the loop...  :)

e2clipse

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Re: Cryengine terrain
« Reply #3 on: May 21, 2014, 08:48:30 AM »
Thanks...
I went through Wenda's tutorial but i perfected my own overlay for more maps
Plus i used the "Copperwine" macro i found on a frensh site
So i extracted 56 different masks to use inside photoshop

I am now bussy trying to put some snow coverage on there just to try it out
I will post some pictures of it in Wm and Mudbox with alternated diffuses
 once im finished with the snow coverage macro :)
If you are reading this your wasting your time :D