Author Topic: My Attempt at Trees in WM  (Read 4151 times)

0 Members and 1 Guest are viewing this topic.

QuantumTheory

  • World Machine Veteran
  • ***
  • Posts: 29
    • View Profile
    • Quantum Theory Entertainment
My Attempt at Trees in WM
« on: November 27, 2014, 05:33:16 AM »
I thought it would be cool to show off an old project of mine. Here is my attempt at a photorealistic terrain in World Machine without that patented, "World Machine look."

It consists of a number of custom macros to control color distribution and variance. Using the layout generator, I placed the hills where I wanted then used the internal noise functions to drive the smaller details. No textures are used; everything is color inside WM. The trees node is probably the most interesting in that the trees are large within the high value areas within the distribution map, while the darker areas falloff to smaller and more scattered trees.

Enjoy!

Quantum Theory Entertainment
Providing AAA-quality digital art solutions for video games and interactive media.
Quantum Theory Entertainment Website

OlaHaldor

  • World Machine Guru
  • ****
  • Posts: 82
    • View Profile
    • Portfolio / Blog
Re: My Attempt at Trees in WM
« Reply #1 on: November 27, 2014, 01:45:19 PM »
That's simply stunning. Beautiful!! I have no idea how to replicate this. A tutorial or breakdown of some kind would be highly appreciated.
Windows 10 Pro | i7 5960x | 128GB RAM | 2XGTX Titan

Jesse Meyer

  • World Machine Veteran
  • ***
  • Posts: 15
    • View Profile
Re: My Attempt at Trees in WM
« Reply #2 on: November 28, 2014, 04:03:05 PM »
Nice!

Remnant

  • Author
  • World Machine Guru
  • *****
  • Posts: 2311
    • View Profile
    • http://www.world-machine.com/
Re: My Attempt at Trees in WM
« Reply #3 on: December 02, 2014, 12:33:44 PM »
I agree with the others -- beautiful!
-- Stephen Schmitt
- Creator of World Machine

posfan12

  • World Machine Veteran
  • ***
  • Posts: 42
    • View Profile
Re: My Attempt at Trees in WM
« Reply #4 on: August 24, 2015, 09:30:26 AM »
How did you get the nice rounded tops? In Wilbur you accomplished this by using the Dilate filter. But I don't know how to do this in WM.

duke54

  • World Machine Guru
  • ****
  • Posts: 78
    • View Profile
Re: My Attempt at Trees in WM
« Reply #5 on: February 29, 2016, 07:27:47 PM »
Wow, I thought this made in Vue or something. This is really artisitic work. The trees look just like they should at that viewing distance.