Author Topic: What have YOU produced with World Machine? Call for submissions!  (Read 66899 times)

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ilbiffi

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Re: What have YOU produced with World Machine? Call for submissions!
« Reply #80 on: January 11, 2016, 03:45:13 AM »
Also i'm going to have a pretty beefy server soon again, let me know if you'd be interested in having a very high resolution render done for free (if you're using a version of WM i have access to). Depending on how hungry your graph is i could go pretty high (i've done decently complex graphs at 128 000 X 128 000).

Hi Ronan, what are the specs of your server? I wonder if it has 1tb of RAM or something else.

ronan.thibaudau

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Re: What have YOU produced with World Machine? Call for submissions!
« Reply #81 on: January 11, 2016, 10:27:16 AM »
Also i'm going to have a pretty beefy server soon again, let me know if you'd be interested in having a very high resolution render done for free (if you're using a version of WM i have access to). Depending on how hungry your graph is i could go pretty high (i've done decently complex graphs at 128 000 X 128 000).

Hi Ronan, what are the specs of your server? I wonder if it has 1tb of RAM or something else.

Still haven't bought the large server i'll need down the road for my project so currently using these : https://www.ovh.com/fr/serveurs_dedies/enterprise/ (the mg 256), so 256gig of ram & 40 threads

Down the road will buy a 2TB 80core+ server.

Demostenes

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Re: What have YOU produced with World Machine? Call for submissions!
« Reply #82 on: March 08, 2016, 10:08:49 AM »

Down the road will buy a 2TB 80core+ server.

Impressive. But this is not proper way to go. Proper way is redesign of application to be not so memory hungry and GPU support. There are already World generating tools with GPU support, for example height map generation is 100x faster.

ilbiffi

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Re: What have YOU produced with World Machine? Call for submissions!
« Reply #83 on: March 08, 2016, 10:13:49 AM »
There are already World generating tools with GPU support

Which ones?

ronan.thibaudau

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Re: What have YOU produced with World Machine? Call for submissions!
« Reply #84 on: March 08, 2016, 10:27:02 AM »

Down the road will buy a 2TB 80core+ server.

Impressive. But this is not proper way to go. Proper way is redesign of application to be not so memory hungry and GPU support. There are already World generating tools with GPU support, for example height map generation is 100x faster.

GPGPU is not the holy grail of everything, it's not like you can stick 2TB of ram on a video card quite yet and i'm using big servers to generate very large (non tiled) areas as a lot of filters break down in quality on tiled (need neighbooring information they can't get if it's rendering elsewhere).

And WM is not "memory hungry", it's pretty good at what it does i'd say and the conserve memory that dumps intermediate results is a nice plus.