Recent Posts

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Development News / Re: World machine 3.0 and geoglyph
« Last post by Fat_Bob on Today at 07:49:05 AM »
I imagine Godot will bring it with him when he turns up..
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Development News / Re: World machine 3.0 and geoglyph
« Last post by Naima on Today at 07:28:40 AM »
When will next release of WM arrive?
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General Discussion / Re: erosion changing on file re-open
« Last post by JakBB on May 26, 2017, 10:35:22 PM »
Can you check if the erosion seeds are the same? The erosion device also has a seed.

If it does change you can plug an integer into the seed of the erosion so it always stays the same
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General Discussion / erosion changing on file re-open
« Last post by smb3d on May 26, 2017, 10:18:39 AM »
Even though my advanced perlin seeds are the same, the erosion pattern changes if I close and re open the file. This is a huuuuge problem as I have to re export all my maps ever single time i open the file and as a result are different every time. I need sign off from a client and if there is one change to the terrain, it's a deal breaker.

The actual seed values are the same, is there some other thing changing? Is this a bug?
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1) Install World Machine
2) Remove World Machine
3) World Machine Documents Folder left behind under user\Documents folder
4) Remove  World Machine Documents Folder
5) Reinstall World Machine
6) World Machine Documents Folder will *not* be re-created

Edit: I added a copy of 2.3.7 to my machine and then the folder was created
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General Discussion / Re: Single tillable tile
« Last post by JakBB on May 24, 2017, 11:34:43 PM »
If you are talking about tiling like in Substance Designer that is not possible in World Machine
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General Discussion / Single tillable tile
« Last post by jmd on May 24, 2017, 08:34:55 PM »
Hi, is it possible to generate one tillable tile? Thanks
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Bug Reports and Help / Re: Generator "From file" misses scale data
« Last post by hogjonny on May 19, 2017, 08:39:00 AM »
This morning I encountered this same problem ...

I am utilizing relative paths:
        C:\depot\project\worldmachine\basicworld

And I am trying to load a *.raw file from:
        C:\depot\project\worldmachine\basicworld\inputs\height.raw

IF 'use absolute path for filename' is checked in the File Input Node, the image loads fine (and displays the warning 'No scale data present in file!')
        full path:  C:\depot\project\worldmachine\basicworld\inputs\height.raw

IF I uncheck that box (for relative path), the image will not load:
        relative path: Input\basicTemplate_4k.raw

Additionally,
- If you start with it checked, then load the image, then uncheck it ... the path doesn't update.  It seems this flag only modifies the next image load.


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Geology and Terrain / Re: Making realistic mountainous areas/mountain ranges
« Last post by Fat_Bob on May 19, 2017, 12:08:15 AM »
You can't beat the tutorials over at geekatplay.com - take a look at those if you haven't already.

Cheers

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Guest Forum / Re: Young Rocky Mountains
« Last post by Vortaine on May 18, 2017, 04:49:29 PM »
Thank you for the support, fellows.
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