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1) Install World Machine
2) Remove World Machine
3) World Machine Documents Folder left behind under user\Documents folder
4) Remove  World Machine Documents Folder
5) Reinstall World Machine
6) World Machine Documents Folder will *not* be re-created
General Discussion / Re: Single tillable tile
« Last post by JakBB on May 24, 2017, 11:34:43 PM »
If you are talking about tiling like in Substance Designer that is not possible in World Machine
General Discussion / Single tillable tile
« Last post by jmd on May 24, 2017, 08:34:55 PM »
Hi, is it possible to generate one tillable tile? Thanks
Bug Reports and Help / Re: Generator "From file" misses scale data
« Last post by hogjonny on May 19, 2017, 08:39:00 AM »
This morning I encountered this same problem ...

I am utilizing relative paths:

And I am trying to load a *.raw file from:

IF 'use absolute path for filename' is checked in the File Input Node, the image loads fine (and displays the warning 'No scale data present in file!')
        full path:  C:\depot\project\worldmachine\basicworld\inputs\height.raw

IF I uncheck that box (for relative path), the image will not load:
        relative path: Input\basicTemplate_4k.raw

- If you start with it checked, then load the image, then uncheck it ... the path doesn't update.  It seems this flag only modifies the next image load.

Geology and Terrain / Re: Making realistic mountainous areas/mountain ranges
« Last post by Fat_Bob on May 19, 2017, 12:08:15 AM »
You can't beat the tutorials over at - take a look at those if you haven't already.


Guest Forum / Re: Young Rocky Mountains
« Last post by Vortaine on May 18, 2017, 04:49:29 PM »
Thank you for the support, fellows.
Geology and Terrain / Making realistic mountainous areas/mountain ranges
« Last post by Guus on May 18, 2017, 04:24:03 AM »
Hi there,

I have been messing around with WM for quite a while now. There is one thing in particular I get stuck on quite often though. How can you make mountains that look remotely realistic? I have studied quite a few mountains and what I seem to find is that Vonoroi is the best tool to go about it. Mainly F2-F1 and F3-F1 seem really good. However, I just can't get it to look right.

My question is, has anyone got a bit of a "beginners guide" if you like? Or a step by step guide as to how to go about with mountains? If you need me to be more specific, please let me know :)

Kind regards,
I've attached an example map if someone want to test.

Download the test map and deactivates the last node with the Mesa macros and look at the water level 0m all over and continent appears very flat.
Attach now the macro and you will see the sea level have few bumps and the level vary between 0m and 20 m and continents will show extra bumps too.
General Discussion / Re: automation scripting, per-tile build?
« Last post by hogjonny on May 17, 2017, 07:18:14 AM »
I think this topic may cover my needs:
Hello guys,

I have an issue with using macros with Layout Generators in World machine.
I'm working on a large World map, I created continents attached to a layout generator then every time i add a new effect to the continent by using a new Layout Generator as mountains, rivers, lakes, canyons, desert...etc by using the combiner add function. Everything work as intended without any issue.

But when i try to use a macro then the macro effect will apply to the whole world instead of just only the layout generator attached to, i tried some suggestion in few posts to use a combiner as average and connect it to the Macro

This work but still add extra effect in other areas of the world, like in some parts of the continent which are still flat yet i will see some little shapes appearing on top and even in the sea level.

How do i apply the macro effect to only the area i draw with the layout generator without affecting the rest of the world? or maybe this cant be done by Macros ? Any suggestion or help will be appreciated.

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