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Topic Summary

Posted by: Wenessanut
« on: February 12, 2018, 11:32:48 PM »

I am like you I want to know how to fix it, please tell me


Posted by: Arctura
« on: February 08, 2018, 09:47:12 PM »

Note that your BUILD RESOLUTION is critical, if you scale the terrain in UE at 100 x 100, it will assume 1m/pixel, and if you export from WM in 383m/pixel, this will make the terrain very small so you will have to increase the scale in UE a lot. A terrain at 383m/pixel in UE would not be very nice looking while close to the ground and be hard to sculpt for such use. To compare, Skyrim, from 2011, used 45cm/pixel if I remember correctly.
Posted by: oli
« on: February 04, 2018, 01:37:52 AM »

How do you import your terrain in UE4? As you are using a tiled build, you must use World Composition. You don't need to flip Y either in WM nor in UE4 import, just un-tick this box. To import in UE4 World Composition, leave the X and Y sizing at 100 (or you may use 200, 300, 400 but I'd suggest not to multiply too much else you'll have a very bad terrain resolution), you may want to increase the Z scaling a bit, like 2 times the X or Y factor. Once imported into UE4 World Composition, click the Summon World Composition button and you'll need to re-order the tiles: if you have 6 tiles, interchange the positions of x0_y0 and x0_y5 and so on (x0_y1 with x0_y4 etc.). This is working very well then, there is not gap between tiles and the terrain height looks just like in WM.
Posted by: caslte
« on: November 26, 2017, 11:24:20 AM »

Hey all I am having issues importing a continental sized world machine tiled build into ue4 I've provided some screenshots below regarding what is going on. 
If anyone has any suggestions or tips they're greatly appreciated, thank you. 

The terrain


Project settings


Tiled settings


UE4 Imported result



As you can see not only is the height messed up, but the tiles are not pieced together properly either an there are various strips that don't match facing different directions etc...