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Topics - Maximum-Dev

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Geology and Terrain / Jagged Tops
« on: November 09, 2015, 12:21:28 AM »

What's the best approach to get these jaggy tops on mountains?

Bug Reports and Help / Elevation in UE4
« on: October 01, 2015, 01:17:48 PM »

So after importing the heightmaps in UE4 it's always so much flatter than it shows in UE4. The solution to that has always been giving the landscape in UE4 a high Z value. But I have a problem with that. Now anyone know how can we import the heightmap and have a 1:1 elevation as in WM without touching the Z value in UE4?

Bug Reports and Help / Heightmap Precision
« on: September 14, 2015, 10:47:46 AM »

What I'm experiencing was there since I started to work with WM2 + UE4, but generally after the terrain is textured and a proper lighting is done in game engine this problem is really hard to see but I want to get rid of it once and for all. :)

After exporting a heightmap from WM2 to UE4.

(Sun angle normal)

(Sun angle very extreme)

This I have tried:

Exporting as .PNG
Exporting as .RAW16

What do you suggest?

General Discussion / Hawaiian Mountains
« on: August 23, 2015, 05:14:33 PM »

I need a little hint for the way to go about such mountains.

Thanks in advance!


General Discussion / Large terrain approach
« on: April 24, 2015, 08:44:04 AM »

I'm interested to know the approach to make really large terrains.
Take Skyrim as an example, I think the terrain was something like 41k. How did they do that?
Because it cannot be simply done with world machine and a PC with 8GB of RAM and a 4790k CPU. I already get an error message in world machine telling me I don't have enough resources upon trying to build a 16k terrain.

Best regards,

General Discussion / How to Re-Flow
« on: April 16, 2015, 04:20:03 AM »
Hi there,

Since I can't see what's happening behind the erosion node, I was wondering how can I get flow and deposition maps of a terrain without running it through an erosion node?

Feature Requests / Sense of Scale
« on: March 29, 2015, 09:12:55 AM »
Hi there,

It would be a miracle, if there was an option to drop a 6 poly box in the 3D view and move it around. The only adjustable parameter being it's x,y,z dimensions.

With the size of the box being user defined, we can finally have an excellent sense when we are creating mountains, roads, rivers, erosion etc. This is really fantastic to have a box with the size of a human or a car (or anything I'd want to fit on certain places) so I can directly move it around, rotate it like I'd do in 3Ds MAX. Basically, this feature helps to create more game-play friendly terrains by having an excellent sense of scale when we are looking at the terrain in 3D view.

Sense of scale has always been a big issue to me, specially since I create maps in various sizes.

General Discussion / Remake approach
« on: March 27, 2015, 02:55:19 AM »

I was wondering whats the best approach when you are about to create a terrain based on real life? Foe example if you was to create Matterhorn Mountain:

would you do it in WM? (is that possible to get it look the same only using WM?)
Or it's better to take it with Mudbox/zBrush and later use WM for erosion etc. ?
Basically I'd prefer to skip 3D modeling and learn to do it only in WM. Any tips are appreciated.

General Discussion / Re-Selling issue
« on: March 24, 2015, 08:11:10 AM »
Hello there,

I have made a mountain pack for the Unreal Engine 4 marketplace using my WM2 Pro. Some users asked if I could include tutorials for them. My question is whether I can include the .tmd files for them in the package or not. Since it's a product for sale I thought I'd ask for permission. Though I'm not charging for the .tmd files those are only for learning purpose of the customer.

I'd appreciate your response.

Geology and Terrain / Rock flow
« on: March 07, 2015, 03:27:11 PM »
Hello there :)

I'm not sure if the title is right but here's the question:
Usually when I make mountains its eroded from top straight to the ground. meaning if the slope at top starts with 45 degrees it also ends that way, therefor unrealisticly only rocks and suddenly grass for example. I found this image over reddit and this is exactly what i want to make. notice many green between the mountain top and bottom part of the mountain. Its not all rock from top to down. i try terrace before eroding but thats not it.


Bug Reports and Help / DEM data noisy
« on: July 25, 2014, 04:47:53 AM »

It's not a bug report but help is wanted.
Whatever DEM data I download from websites such as earth explorer are viewed very noisy inside world machine though it's 16 bit.
Is there something I'm missing?

Thank you.

Works in Progress / Inspired by Battlefield 3
« on: June 28, 2014, 10:59:17 AM »
Hi all,
There was a map called Bandar Desert which I dont have it to play and decided to create it from some images, pretty sure it came out a lot different. Render in Mudbox. :)

Macros and Plugins / Macro wont download?
« on: May 11, 2013, 11:52:14 PM »

None of macros can be downloaded.
Already tried using several PCs and nothing happens.

I would be thankful if you take a look at the problem.


Bug Reports and Help / Port from Mudbox to WM?
« on: May 02, 2013, 10:41:30 AM »
Hi there,

Been working on a terrain in mudbox, I need to export it to WM but the only way I can see is to extract a displacement map which can be imported in WM as a heightmap, but the problem is displacement maps aren't precisely generated, you'll get extra black/whites on certain areas so it comes up totally different in WM.

My request is to share with me if anybody else here knows a solution, (Well im a CryENGINE 3 guy, there are a lot here I guess)


Bug Reports and Help / Limited erosion
« on: March 21, 2013, 02:12:17 AM »

One I add the Erosion node, It applies to whole the terrain.
How can I make it apply only on a small part I want?

(WM 2 pro)
Many thanks.

General Discussion / We need you
« on: February 16, 2013, 11:38:41 AM »
Hello dear friends,

About us:
Tom Castle is an indie game development team containing +20 dedicated developers Currently working on "Conscience" title.
It's been more than one year we are all working hardly and  making progress on the game.

The game:
Conscience is a first person open world action-horror game based in a big crater.
For details please refer to our official thread over CryDev:
The game is being developed using the famous CryENGINE 3.

What we need:
At this point we need to recruit one more person,
Someone who is professional and experienced with world machine 2 (With a licence of course).
It's a big crater we are aiming for.

[email protected]

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