Recent Posts

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21
General Discussion / what is world machine The workflow in the movie
« Last post by TrojanFD on February 12, 2018, 08:15:22 PM »
I want to ask,what is world machine The workflow in the movie,Can i put the Mountain model  near the camera?
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General Discussion / Re: New tutorials out
« Last post by WFab on February 12, 2018, 10:31:35 AM »
Lol! No worries, most of us have your website bookmarked anyway! :)
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General Discussion / Re: New tutorials out
« Last post by geekatplay on February 12, 2018, 09:08:04 AM »
New tutorials unlocked, free to watch at www.geekaptlay.com and youtube channel

That geekatplay link is incorrect. The spelling needs correction.
My fat fingers, thank you. Fixed
24
Bug Reports and Help / Re: Large tiled UE4 Import bad
« Last post by Arctura on February 08, 2018, 09:47:12 PM »
Note that your BUILD RESOLUTION is critical, if you scale the terrain in UE at 100 x 100, it will assume 1m/pixel, and if you export from WM in 383m/pixel, this will make the terrain very small so you will have to increase the scale in UE a lot. A terrain at 383m/pixel in UE would not be very nice looking while close to the ground and be hard to sculpt for such use. To compare, Skyrim, from 2011, used 45cm/pixel if I remember correctly.
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Bug Reports and Help / Re: Cleaning up SRTM Data + Adding some noise
« Last post by Arctura on February 08, 2018, 09:34:26 PM »
Sorry to necro but how did you get a slope around the sea floor that you dropped? I have dropped mine 30m and tried to erode the surrounding vertical drops, never get anything but the very bottom of them to slope.

Regarding your seafloor features, I think you have to rise the entire world so that your very lowest point is 0 and water level is +20m or whatever you picked.
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The one that worked best for me was wm3011. However, geoglyph 2 works with 3018 flawlessly too, just a slower to respond on my PC. For serious production, I don't use geoglyph yet, just have more control with wm vanilla. I do use it heavily for my personal projects.
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Geology and Terrain / How to add hills between mountains??
« Last post by wetblue13 on February 07, 2018, 08:34:55 PM »
So ive been messing with world machine for quite a while, and the trouble part i feel is that between mountains (Layout generator drew them) feels to empty and flat. I have an advance perlin as well. (Plugged my layout gen into the AP) People said combine them and others said mask. But either way it doesnt work. I also want to have different heights in different areas of the map.

As you can see here i have my mountains but between them they are just kind of flat (As in the fall off is good but not hilly).
https://i.imgur.com/eoLi9lG.jpg

How would i set it up in this?
https://i.imgur.com/vSMoh18.jpg

To look something like this:
https://i.imgur.com/3dwvoOH.jpg

If you watch from the heli you can see the difference in heights of the map between hills/mountians. How could i achieve this as well?
28
Feature Requests / Option for left-mouse to default to box-select instead of pan
« Last post by mattnava on February 06, 2018, 04:07:33 PM »
Hi, congratulations on the release of Mailbox Peak! Its great! One small request:

The default left-mouse drag action is now panning instead of box-select. I actually much preferred the old behavior of the default left mouse drag action being box select, as right-click dragging already covers panning. This old behavior relieves basic selection and panning from requiring keyboard buttons. It seems trivial to include a checkbox option to switch between the two behaviors.

Thanks!

Matt Nava
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I am only concerned with devs using world machine in production.  For stability, I have been using Version Build 2.37 with geoglyph2.  However there are some real good updates in developer versions of World Machine that I want to use.  I am currently testing Version build 3.0.18 and using the World Machine interface instead of Geoglyphs.
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Plugin Development Forum / Re: 3.0.dev1 PDK Available (8/21/14)
« Last post by Midge on February 05, 2018, 04:16:32 PM »
Great news ! Thank you.
I'll try to have a look as soon as possible.

Keep it up !
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