Author Topic: Optimal blending between mountains and cliffs  (Read 2265 times)

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Optimal blending between mountains and cliffs
« on: May 29, 2015, 02:55:46 PM »

I've just starting experimenting with the basic version of WM and I would say that I love this piece of code (although I must say that the heighfield model is frustrating sometimes).

I've started experimenting a bit here and there and I prefer to have more control on placement for my "hero" mountains and hills instrad of a random template.

I got nice results with the mountain and I created some proxy hills using billows.

But TERRIBLE results when I tried to blend them together putting in positions and with combiner/max

I tried combiner/add, too, but I got at least two big problems: a. my mountain is not zero-edged a. The mountain top goes clipping.

1. Which is the best way to combine mountains and hills when they are generated separated (see references)

2. How can I mitigated the top spikes? They seems a bit too deep and unrealistic to me (see .tmb)

tnx for help and have a nice weekend!