Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Message icon:

Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
The name of this software is World Machine. What is the first (bolded) word in the name?:
New York is a major city in America. Type the initials of the city as the answer:

shortcuts: hit alt+s to submit/post or alt+p to preview

Topic Summary

Posted by: WM_Moderator
« on: May 31, 2018, 06:22:02 PM »

Hey, we did some more research here at HQ and I think I do understand what you're doing. Since the original post is over a year old, I believe it's something that has since been fixed.

To not have a seam, you must use a blending percentage greater than zero. To make sure that a color value doesn't get blended, uncheck "Blend across tiles" in the Bitmap Output device.  Doing so may cause some kind of seam-like artifacts still, but it will be an order of magnitude less of a problem than not having any context shared across the tile seam.

Hope that helps!
- Forum Moderator
Posted by: WM_Moderator
« on: May 30, 2018, 11:47:28 PM »

 PhallundraTdB and Teppar,

That's definitely what the blending option is for, so that's what I would normally recommend here. Can you explain more of your use case for the non-exact pixel color? Hopefully with more details I can be of more help!

WM Forum Moderator
Posted by: Teppar
« on: May 29, 2018, 08:17:43 AM »

I have the same problem and cant fix it
I havent this problem in World Creator
Posted by: PhallundraTdB
« on: August 11, 2017, 01:19:50 AM »

Hi everyone !

Im currently working on a project that need to be exported on tiled build. The problem is that the bitmap texture dosent match between two Areas. We can clearly see a cut and THAT is a huge prob !

I cannot use a blending process because of a "non-exact pixel color" issue (whatever thats not the thing.) so it is 0% . However i tried all tiles build option checked AND unchecked ("share edges vertices" and "calculate edge tiles") and nothing change, there's the same cut.  :x

If someone know what to do it'll be very very nice to help :(