Recent Posts

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91
Plugin Development Forum / How can I make my own plugins available?
« Last post by ZeroJosh on July 09, 2018, 12:22:22 AM »
I compiled the DLLExample on the MSVC2017 and got the corresponding DLL file (namely Example Devices32.dll). However, when i put the DLL to the folder /plugins/device/ and opened the WM, the correponding device didn't show up. I am wondering how to solve this issue.
92
Bug Reports and Help / Can't Import Terrain To UE4
« Last post by HeartOfFrost on July 07, 2018, 07:36:50 PM »
Hey guys,

I downloaded and began working in World Machine yesterday. I've had a look and tried to follow numerous tutorials on exporting WM heightmaps and weights/textures to Unreal Engine, but i haven't succeeded. I'm doing this for a game project and have no idea how to fix the problem.

Could you please help me sort this out? Can anyone that has done what i'm trying to do give me a hand?

Thanks a lot,
Lexi
93
Geology and Terrain / Game Project, Realistic Terrain/Several Biomes How To?
« Last post by HeartOfFrost on July 06, 2018, 06:41:22 PM »
Hey,

A team of us are currently working on a realistic, open-world survival game and stumbled across world machine.
As we are working in unreal engine we can use this terrain for the game, and we were wondering how to create multiple biomes and landscapes for a large world using this software.
Any help would be greatly appreciated!

Regards,
Lexi

PS If you are interested in joining the team, just let me know, and you could be the map maker!

94
Bug Reports and Help / Re: Layout generator, lines between shapes
« Last post by Dementei on July 05, 2018, 08:08:35 PM »
Ah hmm, by blending mode, do you mean the falloff profile curve? Got an example for me please? For the combiner between mountains/islands it's set to Average at 0.5 strength, but the lines occur from the beginning in the island layout generator.
95
General Discussion / Re: World Machine 2.3.7: Normal Map Maker
« Last post by WFab on July 05, 2018, 11:33:12 AM »
You should check the device reference for the older devices like this. Not much has changed with it over the years.
96
General Discussion / Re: World Machine 2.3.7: Normal Map Maker
« Last post by cjwidd on July 04, 2018, 02:04:22 PM »
bump?
 
I felt like this was a straightforward enough question (?)
97
Feature Requests / Re: Use curved device connectors, not angled
« Last post by mattnava on July 03, 2018, 07:23:31 PM »
I know this is an old request, but I wanted to throw my support behind it. I find that I periodically have to spend time managing wires in dense projects to try to make sure they dont overlap for readability. Having used other editors like substance designer where they have an option to toggle between square or curved connectors, I find that curved connectors are more readable because they tend to overlap less and are therefore easier to understand what they are connecting.
98
I noticed that I get lines of very sharp spikes, like single vertices, poking up in rows like "dragons teeth" across the boundary of soft erosion masks when "enhance mask input" is checked in the erosion node. It is possible to filter them out, however high frequency filters also tend to remove other detail that should remain. Ideally the "enhance mask input" option wouldn't generate this error in the first place. Thanks for looking into this!
99
Hi, I am creating a river effect using the paths in a layout generator. I have used the drop curve to surface feature to align the heights of the path to the underlying terrain. I would really like to be able to now offset the entire path up and down, to embed the path into the terrain a bit more or less. However, when you right-click drag a vertex to adjust its height, it only adjusts that single vertex. It would be great if there was a global height relative offset for the path that would maintain the overall shape of the path's height. I expected the "default Value (height)" parameter under the Shape common Properties window to do this, but it seeemed to have no effect.

Even better, I would be great to be able to offset the relative height of many paths at once, as my layout generator has many paths describing roads and rivers that I want to apply offsets to at the same time.

Thanks for considering this feature!
100
Feature Requests / Drop multiple curves to surface at once in Layout Generator
« Last post by mattnava on July 03, 2018, 05:09:04 PM »
Hi, I'm attempting to make a complex network of rivers and roads on a large terrain. I've imported a lot of splines paths into a layout generator, and need them to all drop to the surface of the terrain. Unfortunately, even if all the paths are selected, when you right click and choose drop curve to surface, it only operates on the path that you right clicked on. it would be much better if all the selected curves dropped to the terrain, especially when dealing with hundreds of paths.

Even better, it would be nice if the paths could have a setting to remember to conform to the surface, so even when you transform them, they automatically update to the correct height.

Thanks for considering this!
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