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Have any ideas?

Started by e2clipse, June 01, 2014, 05:49:09 am

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e2clipse

Use the high res colorizer i made for small scale perlin noise...very good for sand
Also combine a flow wear and depo map together (they come from erosion)
Try some settings and also colorize those then stick them in a chooser and ad a select slope to your chooser c port
And its should work
If you are reading this your wasting your time :D

e2clipse

If you are reading this your wasting your time :D

Onkelpoe

Quote from: WFab on June 02, 2014, 03:37:06 am
@e2clipse: What version of wm are you using? My world file crashes every time I import any of your macros. I am using 2.3.5.1. Should I update to 2.3.6?

@paul: I'm building a 128k terrain for a client, and you know what my warrior pc does in these situations. It's building since day before yesterday, still not even half done! As soon as it's done i'll try your sand, maybe even get my hands wet with that terrain material macro!


Wooot? 128k  :shock: Damm, that´s crazy :D
Would be sweet, if you find time and go for the sand!!!

For the terrain macro... by "Roughness" do you mean a map for  PBR-shader-workflows?

e2clipse

If you are reading this your wasting your time :D

Onkelpoe

Quote from: e2clipse on June 02, 2014, 03:37:49 am
Use the high res colorizer i made for small scale perlin noise...very good for sand
Also combine a flow wear and depo map together (they come from erosion)
Try some settings and also colorize those then stick them in a chooser and ad a select slope to your chooser c port
And its should work


Hmmm, I followed your suggestions, but I am not sure, I really get it right and understood it.
Please review tmd file for advice, would be cool!


e2clipse

I adjusted it a little maybe its not really that great but like i sayed i still have basic so no full reso builds
If you are reading this your wasting your time :D

WFab

@paul: By roughness I mean the "grainy" behavior of materials like sand, snow and rocks rather than the flat diffuse color.


Onkelpoe


Onkelpoe

Quote from: e2clipse on June 02, 2014, 08:20:11 am
I adjusted it a little maybe its not really that great but like i sayed i still have basic so no full reso builds


Hmmm, I calculated it in 2k res, please see the result:


e2clipse

Just try some settings...its setup is better now
If you are reading this your wasting your time :D

WFab

June 02, 2014, 12:19:14 pm #30 Last Edit: June 02, 2014, 12:30:53 pm by WFab
Did you add a convexity selector with the flow map? Use add noise and probability device with blur filter instead of that and you may get that canyon render look with your sand.

e2clipse

The convexity selector sits inside the macro
But its true blur does a lot of good to your texture
If you are reading this your wasting your time :D

Onkelpoe

June 03, 2014, 01:55:50 am #32 Last Edit: June 03, 2014, 04:08:09 am by Onkelpoe
Ok, so after tweaking this setup for about 3 hours straight and testing an alternative with the "extended coverage" macro I let it go for now.
My results are maybe 60% of what I try to get... so I will put WM aside for now and switch to other things ;)

Cheers and thanks for input anyway!

e2clipse

Its should be all that hard though.
Maybe the guy used a diffuse made in mudbox,then you can try but you wont ever get the same result as him
If you are reading this your wasting your time :D

WFab

The guy used modo shaders for that canyon render. That's always hard to replicate in color.

Onkelpoe

Yes that´s true. But I think it should be possible to get closer in WM, than I do right now...
One big thing is the sand - maybe when e2clipse did his sand-macro, I give it another shot  :lol:

Cheers!

Onkelpoe

Hey,

what aboou a "comic macro, that make a terrain look like "Pixelart" or like "hand-painted"?

cheers!

e2clipse

That should be easy to do
Ill think of that
The encyclopedializer has a pastal tint to it so comic should be to hard
Maybe splatmaps could be used for actual splats of paint

Like this idea very much
If you are reading this your wasting your time :D

Onkelpoe

Cool - so maybe you´ll have a go for it, too?!

Would be awesome, if you can manage it, times-wise.

e2clipse

I'll be alright i guess and if not then people will have to wait for it a lil longer
But thats oke... the longer it takes the more it becomes wanted
If you are reading this your wasting your time :D

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