Author Topic: Issue with poly reduction in Meshoutput  (Read 1662 times)

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Foxer

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Issue with poly reduction in Meshoutput
« on: November 02, 2017, 07:49:30 AM »
When using tiled export, setting to reduction rather than standard triangulation results in gaps in the tiles. This seems like a regression issue since this used to be an issue with v2 of the released version.

Edwardnut

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Re: Issue with poly reduction in Meshoutput
« Reply #1 on: April 17, 2018, 08:34:32 PM »
I have the same problem. What do I need to do to fix it? Can you tell me?

WM_Moderator

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Re: Issue with poly reduction in Meshoutput
« Reply #2 on: April 23, 2018, 03:35:20 PM »
Hi folks!

Known bug and we're working on it - crossing my fingers that it's in the next dev release. Will keep you informed!

-your friendly neighborhood forum moderator :)

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Re: Issue with poly reduction in Meshoutput
« Reply #3 on: April 25, 2018, 05:39:25 PM »
New dev release out aaaaaaand... this is fixed! Feel free to download the latest version and check it out. Yay! :)