Author Topic: geotiff import  (Read 663 times)

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cujj

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geotiff import
« on: February 21, 2018, 08:52:04 AM »
Hello to all of you, my name is Francesco and I'm a 3D architecture designer. I discovered "world machine" a few days ago and I was pleasantly impressed; I have seen some tutorials on the net and in particular I am very interested in importing land from gis and similar in "world machine" and returning it to 3ds max.
in my case I have a geotiff file with relative dimensions and height, and from this I would like to extract:
- mesh output (output)> to generate 3d terrain
- bitmap output (output)> to generate a texture map to be applied to 3d
- masks in b / w of the ground in order to define the various zones (for example, create a mask in black and white to highlight a road)

for now I stop here. I would like to have suggestions, tutorials to follow or any information to achieve this result.
thank you all

cujj

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Re: geotiff import
« Reply #1 on: February 22, 2018, 03:18:59 AM »
correction: it is a 32 bit tiff

kardigans

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Re: geotiff import
« Reply #2 on: March 31, 2018, 03:35:16 AM »
So simple.

Edit -> Open Example World

Select "Improving Real World Terrain" sample and load.

File Input node is your friend.

https://imgur.com/a/Oz6N2