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Messages - duke54

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1
General Discussion / Re: Looking for a way to create this isle
« on: August 15, 2017, 07:12:50 PM »
You have to make it up-side-down then export it as a mesh.

2
Hey, you need to search the forum for the word 'road' and you will get many results. Just be sure the post date is 2013 or later. Also go to File->Open Example World and find the one with a road example

Road example
http://forum.world-machine.com/index.php?topic=2071.0

Example 2
http://forum.world-machine.com/index.php?topic=998.msg5809#msg5809

3
Development News / Re: Dev Silent in Forum and Blog
« on: January 08, 2017, 04:15:17 AM »
kudos to fat_bob on a good pun :0

I think World Creator is pretty much going to eclipse WM: http://www.world-creator.com/

4
Feature Requests / Re: Inline output resolution down/up-scaling
« on: July 31, 2016, 09:28:04 PM »
I export from WM at 2049px then expand in photoshop to 8129px using a droplet that processes all my exported files in batch

5
Works in Progress / Re: My random builds
« on: July 31, 2016, 09:17:12 PM »
Thanks for the WM details! It definitely helps me get a better idea how other people set things up. I wish there was a better way of seeing what was happing inside the important devices. That's the part I'm trying to learn.

6
Works in Progress / Canyon
« on: May 25, 2016, 11:22:08 AM »
I'm exploring ideas on making canyons. Here's one:

7
Feature Requests / Re: A collection of requests for WM2
« on: May 21, 2016, 10:39:26 AM »
This list is way old from 2008. 5 and 9 were implemented.

8
Feature Requests / Re: Dune tool
« on: May 21, 2016, 10:37:37 AM »
The Geoglyph plugin for WM has a dune device. Or two.

http://www.quadspinner.com/GeoGlyph/

9
Works in Progress / Re: New Canyon Map for ARK Game
« on: May 15, 2016, 09:52:04 PM »
Thanks! Here's some more pics:

10
Feature Requests / Re: Sense of Scale
« on: May 12, 2016, 05:23:14 PM »
Thanks!

11
Feature Requests / Re: Sense of Scale
« on: May 11, 2016, 05:39:05 PM »
Thanks I'm trying out your grid device. I'll let you know how it works out for me.

Also, how do I use it? What's the 2nd input for?

12
Mask steep hills? I like that idea. I will give it a try.

13
Feature Requests / Re: Sense of Scale
« on: May 09, 2016, 03:45:42 PM »
A way to measure scale is a 'must have' feature for game makers.I have spent too much time trying to get a handle on the size of my terrain by constantly going back and forth between my game engine and WM, a single iteration of which can take 30 min. With just a few simple in game tests the hours start to really add up.

14
General Discussion / Max device wierdness
« on: May 08, 2016, 11:36:14 AM »
Can anyone explain why there's a dip between two joining terrains when using the max device? I need my terrains to join smoothly, but right at the cross-over there's this very visible black line you can see in the mask that creates a dip in the terrain. According to my understanding of the max device that dip should not be there.


15
Works in Progress / Re: Island Map for ARK Game
« on: May 08, 2016, 01:20:15 AM »
Thanks, I saw that. Not sure if I would want it though, cause I'm only learning WM for game modding.

16
Works in Progress / New Canyon Map for ARK Game
« on: May 08, 2016, 01:17:28 AM »
My 1st island map was not as pretty as I would like so I'm focusing on the look and feel with a new canyon map. I want the terrain itself to be a major experience in the game, so that simply navigating the environment is an enjoyable experience as player literally explore new vistas. More to come.

17
General Discussion / Re: Export a mask as a flat mesh plane?
« on: May 07, 2016, 01:20:07 PM »
The weird thing is that I can spend hours trying to solve a problem, but only find the solution once I put the problem into words on the forum  :P

Anyway, to answer my own question, attach a constant generator to the height field input of a mesh device, and then attach the mask to the mask input of the mesh device.

18
General Discussion / Export a mask as a flat mesh plane?
« on: May 07, 2016, 01:03:41 PM »
Is it possible to export a mask as a flat plane mesh? I need a water surface for my ocean in UE4, with very accurate holes cut in specific locations.

19
Works in Progress / Re: Island Map for ARK Game
« on: May 05, 2016, 07:57:05 PM »
Terracing effect creates flat surfaces for building and allows navigation choice for the player.

20
Works in Progress / Re: Island Map for ARK Game
« on: May 05, 2016, 07:43:12 PM »
Thanks guys! I make the map at a larger scale because the devices work differently at different scales, in particular, the 'expand' device I'm using to mask off the rivers and ocean.

I'll try to get better at texturing in WM, but it looks so much better in Unreal Engine anyway!

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