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Topics - Construc

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Bug Reports and Help / Having some trouble with File Input resolution
« on: January 08, 2018, 02:58:31 PM »
I have a 4k texture I've exported from a game engine, and I've placed it in as a 'File Input' node in to World Machine.
The trouble I'm having is the resolution of the image when I build World Machine at 4k resolution seems to be scaled by the relative detail of the pixels.
Please look at this image here:

The detailed area to the bottom right is at a higher resolution somehow than the rest of the image, despite it being part of the same image.
It's been a few years since I last touched File Inputs with World Machine and I'm not sure what's wrong.  How can I get the entire image to come out at full resolution?

Geology and Terrain / Re-creating Middle Earth
« on: November 20, 2013, 07:08:42 PM »
Seeing as The Deselation os Smaug has released this: , i thought it would be cool to try and re-create it, as i understand it a member here is doing just that.  but what i wanted to focus on was the mountains, and how to re-create the segmented ridges?

purely on the level of techniques, what would be the best aproach for something like that?  is it in the terraceing before erosion, or geological time enhancement?

Would i start with a large perlin ridges, link it in to a high flow, low intensity erosion, and use the flow output from that to mask a second erosion with high sediment carry to get the rivers?

i like to think im pretty proficient with WM, but a few pointers in terms of techniques and effects would help a lot :D

Bug Reports and Help / Project crashes every time it is opened.
« on: July 17, 2012, 08:45:09 AM »
every. single. time.

i made my terrain, and wanted to merge it with a piece of another terrain i had made, so i made the terrain into a macro, and saved and imported it into my other terrain for masking and merging.  unbeknownst to me at the time however, was that i had made the whole thing with the original terrain still in my workspace, so when i go to build the world and preview my masterpiece, the build time takes far too long.  so i decide to stop it, and delete the original files.  however, i did not manage to get this far, as world-machine crashed upon me trying to stop the build.
thats ok, i saved it.  woops!  crashes every time.
i also forgot to save the macro to my macros library. so its all gone.

can someone open the file and see if it works for you?

ive tried re-instaling world machine and deleting temp files, but to no avail.
WM 2.2 profeshional.

Bug Reports and Help / Build percentage of nodes exceeds 7000%.
« on: July 15, 2012, 12:25:35 PM »
  shouldnt this just be 100% when its finished?
  have i altered some preference that bakes everything 70 times (and counting)?  or is it just a bug, and my nodes are just way too complicated?

  I'll admit i am building @8k, but surely 4 hours is still excessive?
  the heightfield count so far is 223...


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