Recent Posts

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91
Guest Forum / Competitions
« Last post by JackTheShipper on June 08, 2018, 08:50:04 AM »
Apologies if this is not wanted on the forum. (Which is why I'm throwing it in the Guest section)
But I guessed since at least a few here are also World Creator Users you might find it interesting:

WorldCreator is hosting a landscaping competition and giving away both software and cash prizes: https://www.world-creator.com/competitions/

It'll run for nearly 3 months, which I find oddly long, but otherwise it's looking interesting.

Thanks,

Jacky
92
Bug Reports and Help / A little help would be great :) Main extent Close Up
« Last post by Lio on June 07, 2018, 02:03:19 AM »
Hi everyone,

First of all a big thanks for this forum and all informations :D.

I am currently facing a problem with what I would like to do :
My terrain is a valley , and will be used in a movie production as a base for modelisation artists. So I created an output obj. mesh for them, and it's work fine.
But the problem, is when I reduce the main extent to smaller zone, the obj. mesh is different. I can see that the smaller part doesn't really match with the whole valley in Maya.
It seems that the erosion node create some variations and the volume are changing :shock:.
Is there a way to fix that ?
( I put an image in attachement to make it clear)
Thanks for reading and have a good day ( or night).

 Lio
93
Guest Forum / Close up in Layout View
« Last post by Lio on June 06, 2018, 05:11:59 AM »
Hi everyone,

First of all a big thanks for this forum and all informations :D.

I am currently facing a problem with what I would like to do :
My terrain is a valley of 20km x 10 km, and will be used in a movie production as a base for modelisation artists. So I created a obj. mesh for them, and it's work fine.
But the problem, is when I reduce the main extent to smaller zone 7km x 6 km the obj. mesh is different. I can see that the smaller part doesn't really match with the valley in Maya.
It seems that the erosion node create some variation and the volume are changing :shock:.
Is there a way to fix that ?

Thanks for reading and have a good day ( or night).

 Lio
94
Announcements and News / Re: World Machine 2.3 Now Available
« Last post by Huttagran on June 05, 2018, 03:28:36 AM »
Where can I buy Earth Machine 2.3?
95
Guest Forum / Re: Can i import existing Terrain model into WM and Modified em ?
« Last post by Huttagran on June 05, 2018, 03:26:53 AM »
I was wondering about this as well.
96
Guest Forum / Close up in layout View
« Last post by Lio on June 05, 2018, 01:56:40 AM »
Hi everyone,

First of all a big thanks for this forum and all informations :D.

I am currently facing a problem with what I would like to do :
My terrain is a valley of 20km x 10 km, and will be used in a movie production as a base for modelisation artists. So I created a obj. mesh for them, and it's work fine.
But the problem, is when I reduce the main extent to smaller zone 7km x 6 km the obj. mesh is different. I can see that the smaller part doesn't really match with the valley in Maya.
It seems that the erosion node create some variation and the volume are changing :shock:.
Is there a way to fix that ?

Thanks for reading and have a good day ( or night).

 Lio
97
our terrain alone with the architecture.
98
I am a general layout engineer , recently i have been thinking create some realistic terrain models to match them up with our company's architecture model . I have already get some basic terrain models(format:OBJ),here is the goals i want to achive:
  1,import the existing models i've got into WM And just create some details on them(erosion fractal  etc..)while maintaining the general shape the same(this is a civil engineering project , so i must respect the real world :()
  2,create textures on them.
Here is some experimental models i create
99
100
Bug Reports and Help / Re: Build resolution not square
« Last post by Hepcat on June 02, 2018, 11:31:53 AM »
I figured it out, the Width/Height in location were't the same so it was adjusting to that.
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