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Messages - Vision4Next

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1
Guest Forum / Re: Sand Dunes
« on: September 17, 2017, 03:49:49 AM »
This looks very nice indeed. Good work!

3
If a mountain is eroded the water and debris flows down the hill. The flow map is an alpha map, which simply represents the strength and amount of the flow. You normally use it as mask or for coloring the terrain in certain colors. The deposit map is an alpha map as well and shows the amount of the deposition of eroded material on the landscape. It can be used in a similar way as the flow map.

I really recommend to watch some of the tutorials at GeekAtPlay Studio. You'll find them at Youtube and they show quite nicely, how you can use the maps/masks in a program like Vue to distribute certain materials over the landscape.

4
Development News / Re: World machine 3.0 and geoglyph
« on: August 13, 2017, 02:02:43 AM »
Thanks for the information. Just got a license and I'm really a bit overwhelmed about the feature rich content. So many possibilities.
I have to play around to see what can be done. Geoglyph looks like a program of its own  :D

5
Development News / Re: World machine 3.0 and geoglyph
« on: August 09, 2017, 06:18:22 AM »
Geoglyph 2 at it's current state is compatible with all versions up till 3011, and version 3015. 3014 doesn't have a PDK I think.

I have 3016 Pro now and wonder if Geoglyph 2 was updated to this version as well. I will need a lot of terrains for a personal project in Fall 2017 and wonder about the future of Geoglyph 2, as now Tor starts to come up and I don't want to invest into another dead software.

My primary application is Cinema 4D with Vray and the heightfield worked quite well together with splatter maps for materials and plants and color maps as well. Nevertheless Geoglyph 2 seems to be able to do much more and in a smoother and easier way.

6
Development News / Re: Dev Silent in Forum and Blog
« on: July 25, 2017, 02:27:41 AM »
3016 is available. Just downloaded it yesterday. So far, no crash, but didn't play around a lot up to now.

7
Development News / Re: Dev Silent in Forum and Blog
« on: June 22, 2017, 03:38:35 AM »
I miss the promised presentation that should be online since June, 20th

8
General Discussion / Re: Exporting maps for masks
« on: June 02, 2017, 01:18:00 AM »
As far as I remember, you need a bitmap node connected, which provides a greyscale image.

10
Development News / Re: World machine 3.0 and geoglyph
« on: May 28, 2017, 11:05:04 PM »
Other question. Which version is supported by Geoglyph at the moment?

11
Guest Forum / Re: Young Rocky Mountains
« on: May 14, 2017, 11:52:53 PM »
Very nice and unique.

12
Development News / Re: World machine 3.0 and geoglyph
« on: May 10, 2017, 12:59:29 AM »
Does Geoglyph work with this newest Beta?
I'm delighted to see a new version again.

13
Macros and Plugins / Re: Geoglyph GeoFlow
« on: April 21, 2017, 11:57:30 PM »
Nice. I really think about getting Geoglyph.

14
Works in Progress / Re: World Machine Learning examples
« on: April 19, 2017, 03:53:07 AM »
Thanks a lot. Very helpful!

15
Development News / Re: Dev Silent in Forum and Blog
« on: March 21, 2017, 06:37:00 AM »
Almost a month since he logged in for the last time. Seems to be gone silent again...

16
Development News / Re: Dev Silent in Forum and Blog
« on: March 03, 2017, 03:04:29 AM »
Quadspinner and Stephen should merge their stuff and make Terrain generating great again ^^

I absolutely agree!

17
General Discussion / Re: GeoGlyph doesn't seem to have a fourm so here goes
« on: February 27, 2017, 09:45:18 AM »
@Vision4Next: All wm versions including dev builds are supported, except the 3014 build. And that too is temporary, since device architecture changed a bit in this new build. They are trying to figure it out right now. 3014 is also not stable enough for me just yet, crashes often due to memory leaks.

quote author=Onkelpoe link=topic=3337.msg14362#msg14362 date=1488207612]
I think Dax will host a GG forum, "comming soon TM"
[/quote]

Thanks for the information. Now that the development seems to continue, I think about investing into GeoGlyph.

18
General Discussion / Re: GeoGlyph doesn't seem to have a fourm so here goes
« on: February 27, 2017, 04:56:29 AM »
Unfortunately I'm not on facebook and do not plan to go there. Any other way to get information about what WM version is supported?

19
Development News / Re: Dev Silent in Forum and Blog
« on: February 26, 2017, 10:19:40 AM »
It may be a good thing, if Stephen simply includes a second person to support the development of WM3 and the future roadmap as well. This will help us to build up trust again into the future of World Machine.

20
Development News / Re: Dev Silent in Forum and Blog
« on: February 21, 2017, 11:58:04 AM »
Thanks, good to know. So I will install both versions.

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