Author Topic: Tiled Rendering on Build Farm  (Read 71 times)

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hogjonny

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Tiled Rendering on Build Farm
« on: May 16, 2017, 04:02:31 PM »
I am trying to figure out if there is a way in the automation scripting, to specify which tile to build?

ideally, I could push the same world data (folder and file structure) to 16 machines, and have each build and render a single tile.

As far as I know, which tile to render is not exposed to the automation scripting .xml file!

But I was reading this about Wildlands:
https://www.tapatalk.com/topic/1521173-80-level/3acaf8f367d9d640ded0ba01a21892bf-procedural-technology-in-ghost-recon-wildlands

And it mentions this:
We requested some additional dev to Stephen Schmitt, author of the World Machine. He added an additional variable exposition to the tile rendering system in order to use with a dedicated render farm written in c#.

Does anyone have a working example of this or know how to do it???
skype: hogjonny