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Messages - WM_Moderator

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Geology and Terrain / Re: Import base land and 'add' a hole
« on: April 08, 2018, 12:32:22 PM »
Thanks for the awesome answer, WFab! :)

Glad to hear it, thanks for the update!  :D

Hi Mecha!

The issue when trying to do manual tiling is that each individual tile doesn't have contextual information about the terrain around it, in the neighboring tiles. That means things like erosion, blur, etc will produce different results across tiles.

Solving this problem is what the Pro Edition was designed to do, but you can attempt the same kind of thing manually if you like. What you would need to do is export each tile larger than it needs to be, and then blend adjacent tiles together in the overlapping areas to produce seamless terrain using photoshop or a similar process. It's a huge pain for more than a few tiles, which is why I would recommend using the Pro edition for this -- but if that's not an option another way of doing this might be to render all of your tiles together as a single terrain and then slice it apart afterwards, which will keep the tiles contiguous. Hope that helps!

Bug Reports and Help / Re: Slope selector wrong angle
« on: April 01, 2018, 10:33:58 PM »

The value reported is actually a "normalized vertical scale independent angle", the original idea was to make the slope selector not change when the world vertical scale was changed. However, this has proven to be both confusing and not usually what you want. Already in for the next dev build is a modification to the slope selector to work natively in degrees (and let you enter them numerically too). So... coming soon, more better things. :)

Bug Reports and Help / Re: Can't see mesh in preview window
« on: April 01, 2018, 10:29:17 PM »
@posfan12 -

There is currently no zoom-to-fit option for the 3D view.  Let me see if we can add a modifier to make sure the scale doesn't go weird like it currently does in the next dev build, though!

Feature Requests / Re: When tile blending is 0%, skip it
« on: April 01, 2018, 10:12:24 PM »
Hi Duke,

Thanks for the feature suggestion! To help me get a better sense of the magnitude of this, would you mind timing how long the blending pass is taking when it's at 0%? Is it a few extra minutes or hours? Thanks!

General Discussion / Re: The "Mailbox Peak" Build - The real deal?
« on: April 01, 2018, 09:56:26 PM »
Hey guys!

@Tovrin: yep, if it's critical that you pay for your upgrade via PayPal instead of a credit card, send the amount on the invoice for the upgrade to [email protected] and we will link it up for you manually. Credit card will be instantaneous and PayPal will take a little longer, but yes, it's an option!

@Vision4Next: From what I've heard, they are working on a new GeoGlyph to be compatible with Mailbox Peak to be released in April.

@pokoy - if you check out the graph here (, you are correct in that the speed improvements depend on which device you are using. Honestly, there were some devices that were even more than 800% faster, and others that didn't see too much benefit. So far we've been getting great feedback on the increased speeds, but let us know how much faster you find it to be! Always looking for more examples from the community.

Thanks all for the great questions!

General Discussion / Re: The "Mailbox Peak" Build - The real deal?
« on: March 21, 2018, 05:43:13 PM »
Hi Tovrin!

I've recently started helping World Machine as Community Liaison, so will periodically pop into forums / support tickets. If you're asking if the new version of World Machine and the newsletter that came out today is authentically from World Machine, then easy answer - yes! There have been many dev releases since WM 2.3, but no official release channel update, which came out recently. Wanted to get the word out there about the new version!

If a link took you to enter your registration code and you've previously purchased World Machine, putting in your registration code will tell you if your license is still active and can get the newest version for free. If not, you'll need to renew your license to get the new version - you can renew your license for $99 for Pro or $39 for Standard. If it's your first time purchasing, you can purchase on the purchase page. Hope you enjoy the latest features!

Hi! Thanks for posting. I've recently started helping World Machine as Community Liaison, so will periodically pop into forums / support tickets.

Yes, that's one of the bugs we're currently trying to track down and resolve. If all goes well and we can figure out why that's happening, we'll put out a bug-fix in the coming weeks that resolves the issue. Crossing my fingers but yep, absolutely working on it!

Development News / Re: When will WM 3 get released finally?
« on: March 02, 2018, 06:20:10 PM »
Hi Jaf!

I've recently started helping World Machine as Community Liaison, so will periodically pop into forums / support tickets. This is an easy question, so thanks. :) Yes! World Machine development is very much still going (and has been going for the previous decade). In between the major releases there are several dev releases. Since WM 2.3, there have been over 100 improvements that have come out through a series of dev channel releases that are now all included in the Mailbox Peak release.

We're currently working on addressing some of the bugs that have been reported since the Mailbox Peak release. Hoping to have a bug fix version out in the coming weeks, depending on how easily we can track these bugs down, of course. If anyone is experiencing crashes, send us those crash reports! It's the most helpful thing to tracking down what's going on.

If you purchased or renewed your World Machine license within a calendar year from the date of the upcoming bug-fix release, you'll get that bug-fix release for free. Hope you're enjoying using the new version!

Hi Matt,

Thanks so much! It was super exciting to get the Mailbox Peak release out. Thanks for the feedback - people were asking for it the other way (that it changed to), but you're absolutely right, it makes you dependent on using a keyboard now. On a laptop, using the right-click option is a huge pain, but on a desktop, having to use the computer keyboard is probably equally annoying. I like the idea of a checkbox you can toggle (that might even help if you're switching to work on World Machine between a desktop and a laptop). I agree it doesn't sound like it should be too hard to implement, but you never know how these things might go. :) I'll definitely look into it - enjoy using Mailbox Peak!

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