Author Topic: Known Issues in RiverPreview1  (Read 3773 times)

0 Members and 1 Guest are viewing this topic.


  • Author
  • World Machine Guru
  • *****
  • Posts: 2319
    • View Profile
Known Issues in RiverPreview1
« on: November 08, 2013, 05:19:06 PM »
If you've found bugs not covered in this list of items, please make a new topic on that issue!

Known Issues in RiverPreview1

The follow issues are currently present and known about in riverpreview1:

River Issues
  • River paths with significant curvature suffer from self-intersection artefacts that are beyond the current approach's ability to fix. This manifests in noisy spikes/cliffs/linear artifacts, especially at the valley edges farthest from the river. Research is ongoing on ways to solve this that are both efficient and effective.
  • The endcaps of rivers don't properly "merge" the left and right profile shapes together at the ends yet.
  • Under some scene geometries, "corrugations" are visible in the river floodplain. This will be fixed in the next version.

All other Issues
  • Having "Use Seam Fixing" checked in Graphic Options causes an odd blanking of the Layout View on some video card/driver combinations. Uncheck if this happens to you.
  • "Linear Ridged" Erosion does not respect active masking in some circumstances
  • Full-scene erosion is slower than before, even when not using an active mask. This will be fixed.
  • When viewing Curves, the graph doesn't indicate vertical scale currently
  • Scene View doesn't show water surface if the 3D view is showing a reduced-resolution version of a high res terrain
« Last Edit: July 07, 2015, 03:11:54 PM by Remnant »
-- Stephen Schmitt
- Creator of World Machine