great, thanks a lot for sharing !
Man, I really wish, we had such Tools at our hands or in an engine like unity or UE... but I guess this kind of tools
set small indie studio and AAA 100 man+ productions apart
Actually, at the PEAK of production, there were about 35 people (half in Paris, half in Budapest). For pre-production it was about 5 people (4 technical artists, and 1 programmer)
35 vs 1 or 2 people feels like 1 vs 100 , does not matter, hehehehe
what I was trying to say: they got people for programming own, custom shaders and tools and for brainstorming, skilled workers for every aspect or
software, they use. In smaller studios, you will not have that. Maybe 1 guy good in sculpting and maybe animating stuff, but no shader-programmer or something like this, you know? You can not cover every aspect at the same depth, that large studios can