Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Message icon:

Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
The name of this software is World Machine. What is the first (bolded) word in the name?:
New York is a major city in America. Type the initials of the city as the answer:

shortcuts: hit alt+s to submit/post or alt+p to preview

Topic Summary

Posted by: sfriedberg
« on: February 08, 2016, 03:44:59 PM »

That real-world example is defined by heavy erosion of a relatively featureless mountain uplift (orogeny).  You may or may not be able to reproduce the effect in WM directly at the final scale you want.  You may have to do your WM modeling at a larger scale for the WM erosion node to give comparable results, then scale the results down afterward.
Posted by: WFab
« on: February 05, 2016, 06:09:21 AM »

Of course there is. But time consuming, and I've never tried before. This way is faster and gets the job done.
Posted by: Kivak
« on: February 05, 2016, 06:06:41 AM »

Interesting... so there isn't a way to make these structures procedurally?
Posted by: WFab
« on: February 05, 2016, 06:02:35 AM »

Best way to get these is to find a similar DEM, convert it to heightmap using 3dem, import to worldmachine and refine.
Posted by: Kivak
« on: February 04, 2016, 09:20:03 PM »

Hi all,

I have seen several WM maps with mountain ranges like these but I have not yet figured out how to make them. Can someone give some hints as to how to make mountain ranges like these? They look like fingers with long valleys and ridges.