Author Topic: File Input Device: how to?  (Read 2449 times)

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Zehryo

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File Input Device: how to?
« on: January 07, 2012, 03:47:57 AM »
I've made a very generic heightmap with a fractal generator.

Now I'd like to use this heightmap as a base to apply erosions and some filters, but I cant figure how to import and use it in WM2.

I've tried using the File Input Device, but it seems no other devices are going to accept it as an input itself or they just wont work the chain out.

The question is: how may I use this .raw heightmap to build up a terrain?


EDIT: I found it myself!! The problem was the file extension. Image editors use a generic .raw extension for any raw format, but WM uses .raw for 8bits and .r16 for 16bits images. I just had to change the file extension.
Thanks anyway ^^
« Last Edit: January 07, 2012, 03:56:19 AM by Zehryo »