Author Topic: Dynamic re-mesher (decimator for mesh export)  (Read 1868 times)

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Onkelpoe

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Dynamic re-mesher (decimator for mesh export)
« on: October 22, 2014, 06:07:52 AM »
hello,

Id like to see (at least optional) some additional function on mesh-export.
Right now, only a uniform decimation is possible (and also only 1 format, afair)

Now, what I want to request is some optional "decimation-algorhytem", that is not uniform, but more dynamic...

For example, I got some big hero-crater in one of my projects - when I decimate the mesh to about 3K tris on WM-mesh-export
, I get a pretty "jaggy" crater-rim (more like the shark-teeth)  :lol:

Please implement a way to have WM-Mesh-exporter support regions dynamically, instead of uniform.

I hope you get what I mean?!


Kind Regards

Hotshot

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Re: Dynamic re-mesher (decimator for mesh export)
« Reply #1 on: October 22, 2014, 07:19:09 AM »
I use MeshLab to simplify the mesh

Onkelpoe

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Re: Dynamic re-mesher (decimator for mesh export)
« Reply #2 on: October 22, 2014, 12:16:30 PM »
Yes, its a good tool!

But like L3DT, it has a better decimator, that keep things much more intact (example crater rim)... so why open another tool and such, if it
may be possible to do this in Wm right away? ;)

Cheers!