Author Topic: Fanciful Landscapes  (Read 18388 times)

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stonef

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Fanciful Landscapes
« on: February 24, 2007, 07:54:46 AM »
Beyond fiction, this is fantasy! -- ford

This one is called "arena world".

monkschain

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Re: Fanciful Landscapes
« Reply #1 on: February 24, 2007, 08:01:14 AM »
Hehe- wacky!
 I think Robbie Williams lives in this world.

monks

stonef

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Re: Fanciful Landscapes
« Reply #2 on: February 24, 2007, 08:08:08 AM »
... and another.
 "Enter by the narrow path"

stonef

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Re: Fanciful Landscapes
« Reply #3 on: February 24, 2007, 08:20:08 AM »
.. and another -- f.

stonef

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Re: Fanciful Landscapes
« Reply #4 on: February 24, 2007, 08:25:23 AM »
oops --that last one was a bit sloppy at the edges. Haste makes waste!. Sorry -- f.

stonef

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Re: Fanciful Landscapes
« Reply #5 on: February 25, 2007, 07:49:41 AM »
and another... -- ford

stonef

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Re: Fanciful Landscapes
« Reply #6 on: February 25, 2007, 07:50:59 AM »
and yet another... -- f.

monkschain

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Re: Fanciful Landscapes
« Reply #7 on: February 25, 2007, 08:26:31 AM »
I think some of this could be useful for output as a non-terrain file such as a wall surface

monks

stonef

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Re: Fanciful Landscapes
« Reply #8 on: February 26, 2007, 09:27:05 AM »
I'm going to assume that you are not being facetious, and agree with you!

I think this program could be almost seamlessly transmogrified into a procedural surface generator for just such a purpose.
The difference is that what would be added would be noise & function generators and transformers that need have no connection to any conceivable landform process.

A block for inputting arbitrary functions (maybe this is already part of "Pro"), would be useful, and these could be shared as macros.

Finally, a genetic algorithm sub function that would allow the user to "breed" new surfaces would really exciting, especially as it would allow folks with zero mathematical acumen (like me) to evolve surfaces completely intuitively.
The most advanced of these genetic algorithms - the hierarchical Bayesian Optimization Algorithm - can be found here: http://www-hboa.ge.uiuc.edu/
and is available as precompiled code -- for a price!

Finally, what I most would like to see added is an inbuilt dxf or obj polygon output file, and perhaps, support for a rapid prototyping machine. I know, never satisfied.

But what the hey, I'm a sculptor!

ford










monkschain

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Re: Fanciful Landscapes
« Reply #9 on: February 26, 2007, 10:52:47 AM »
Quote
think this program could be almost seamlessly transmogrified into a procedural surface generator for just such a purpose. [/quiote]

 Yes others have had the same idea. One of whom was himself a sculptor.

Quote
A block for inputting arbitrary functions (maybe this is already part of "Pro"), would be useful, and these could be shared as macros.

 Something achieving the same ends has already been suggested- it's a good idea. Bringing some of the same functionality of say TG2.

 I think you should hang on for Pro. :)

 ..the hBOA sounds interesting.

monks

 

crag_dolomite

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Re: Fanciful Landscapes
« Reply #10 on: August 30, 2007, 07:20:18 PM »
This is really interesting, how does one go about and do something like that in WM?

stonef

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New fanciful landscapes with WM 2
« Reply #11 on: October 14, 2008, 02:08:52 PM »
Here are some more, done with WM 2. -- f.

stonef

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Re: Fanciful Landscapes
« Reply #12 on: October 28, 2008, 09:35:07 PM »
me again -- "lavaland"

stonef

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Re: Fanciful Landscapes
« Reply #13 on: November 04, 2008, 11:55:08 AM »
moi aussi!

"And now for something completely different..."

-- f.


marmil

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Re: Fanciful Landscapes
« Reply #14 on: November 04, 2008, 03:18:04 PM »
moi aussi!
"And now for something completely different..."
-- f.

Oooh, very unique.  I like it.

jayross

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Re: Fanciful Landscapes
« Reply #15 on: December 15, 2009, 06:30:12 PM »
beautiful landscapes.. nice..  8)
Life is cruel and hard. Once in a while you really have to extend yourself beyond your boundaries just to surpass a certain challenge. -sample essay from art essays

stonef

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Re: Fanciful Landscapes
« Reply #16 on: December 15, 2009, 08:44:04 PM »
Gosh, the thread is still alive!

Thanks, I'm glad you liked them.

Of late, I've been toiling away at finding ways to blow these things up to monumental size, while still retaining something of the freshness of the originals. I think I've found one -- VectorMagic. I won't tell all my secrets, but check it out.

Just a hint.

-f.