Author Topic: escarpments and faults with WM 2.0  (Read 6409 times)

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monkschain

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escarpments and faults with WM 2.0
« on: March 16, 2008, 06:55:48 PM »
Using a combination of traditional devices and layout mode shapes as masks, you can put these anywhere you like on the terrain. You can arbitrarily vary the angles and shape/ area of the incline.

http://www.skindustry.net/medem/files/Phase2/Terrain_1.0/screenies/160308/3D%20View01.png

http://www.skindustry.net/medem/files/Phase2/Terrain_1.0/screenies/160308/3D%20View02.png

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marmil

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Re: escarpments and faults with WM 2.0
« Reply #1 on: March 17, 2008, 01:51:59 AM »
Interesting.  So is there some sort of actual "escarpment" node (with a mask input to control area of effect), or by "combination of traditional devices" do you mean this was made all with just normal nodes?   I guess the cool new stuff is actually having the layout mode shapes feature, right?  Thanks for sharing.

monkschain

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Re: escarpments and faults with WM 2.0
« Reply #2 on: March 17, 2008, 06:44:49 AM »
Here's the tmds:

http://www.skindustry.net/medem/files/Phase2/Terrain_1.0/TMDs/Scarp02.tmd

http://www.skindustry.net/medem/files/Phase2/Terrain_1.0/TMDs/Scarp02_experimental.tmd
//edit see attached for a scarp with controllable noise on the slope

You'll need the WM 2.0 beta of course to load these.
 Yep, I really wanted to place these features via masks made in layout mode (or imported). The only problem I have now is centreing the gradient device on the layout shapes. Not sure if it's necessary yet tho....At the moment it means creatint the features on an individual basis, but I tried to acheive this effect with Splines and it was pretty awful- too much like painting them.

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« Last Edit: March 17, 2008, 09:49:13 AM by monkschain »