Author Topic: Have any ideas?  (Read 16313 times)

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e2clipse

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Re: Have any ideas?
« Reply #20 on: June 02, 2014, 03:37:49 AM »
Use the high res colorizer i made for small scale perlin noise...very good for sand
Also combine a flow wear and depo map together (they come from erosion)
Try some settings and also colorize those then stick them in a chooser and ad a select slope to your chooser c port
And its should work
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e2clipse

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Re: Have any ideas?
« Reply #21 on: June 02, 2014, 03:38:33 AM »
I use 2.6.3
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Onkelpoe

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Re: Have any ideas?
« Reply #22 on: June 02, 2014, 03:48:27 AM »
@e2clipse: What version of wm are you using? My world file crashes every time I import any of your macros. I am using 2.3.5.1. Should I update to 2.3.6?

@paul: I'm building a 128k terrain for a client, and you know what my warrior pc does in these situations. It's building since day before yesterday, still not even half done! As soon as it's done i'll try your sand, maybe even get my hands wet with that terrain material macro!

Wooot? 128k  :shock: Damm, thatīs crazy :D
Would be sweet, if you find time and go for the sand!!!

For the terrain macro... by "Roughness" do you mean a map for  PBR-shader-workflows?

e2clipse

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Re: Have any ideas?
« Reply #23 on: June 02, 2014, 04:00:26 AM »
So
Dunes
Sand
File input coverage
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Onkelpoe

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Re: Have any ideas?
« Reply #24 on: June 02, 2014, 04:36:34 AM »
Use the high res colorizer i made for small scale perlin noise...very good for sand
Also combine a flow wear and depo map together (they come from erosion)
Try some settings and also colorize those then stick them in a chooser and ad a select slope to your chooser c port
And its should work

Hmmm, I followed your suggestions, but I am not sure, I really get it right and understood it.
Please review tmd file for advice, would be cool!


e2clipse

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Re: Have any ideas?
« Reply #25 on: June 02, 2014, 08:20:11 AM »
I adjusted it a little maybe its not really that great but like i sayed i still have basic so no full reso builds
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WFab

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Re: Have any ideas?
« Reply #26 on: June 02, 2014, 08:43:12 AM »
@paul: By roughness I mean the "grainy" behavior of materials like sand, snow and rocks rather than the flat diffuse color.

 

Onkelpoe

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Re: Have any ideas?
« Reply #27 on: June 02, 2014, 08:51:58 AM »
ah, ok ;)

Onkelpoe

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Re: Have any ideas?
« Reply #28 on: June 02, 2014, 08:53:27 AM »
I adjusted it a little maybe its not really that great but like i sayed i still have basic so no full reso builds

Hmmm, I calculated it in 2k res, please see the result:


e2clipse

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Re: Have any ideas?
« Reply #29 on: June 02, 2014, 08:57:36 AM »
Just try some settings...its setup is better now
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WFab

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Re: Have any ideas?
« Reply #30 on: June 02, 2014, 12:19:14 PM »
Did you add a convexity selector with the flow map? Use add noise and probability device with blur filter instead of that and you may get that canyon render look with your sand.
« Last Edit: June 02, 2014, 12:30:53 PM by WFab »

e2clipse

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Re: Have any ideas?
« Reply #31 on: June 02, 2014, 12:23:00 PM »
The convexity selector sits inside the macro
But its true blur does a lot of good to your texture
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Onkelpoe

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Re: Have any ideas?
« Reply #32 on: June 03, 2014, 01:55:50 AM »
Ok, so after tweaking this setup for about 3 hours straight and testing an alternative with the "extended coverage" macro I let it go for now.
My results are maybe 60% of what I try to get... so I will put WM aside for now and switch to other things ;)

Cheers and thanks for input anyway!
« Last Edit: June 03, 2014, 04:08:09 AM by Onkelpoe »

e2clipse

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Re: Have any ideas?
« Reply #33 on: June 03, 2014, 02:16:55 AM »
Its should be all that hard though.
Maybe the guy used a diffuse made in mudbox,then you can try but you wont ever get the same result as him
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WFab

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Re: Have any ideas?
« Reply #34 on: June 03, 2014, 02:27:48 AM »
The guy used modo shaders for that canyon render. That's always hard to replicate in color.

Onkelpoe

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Re: Have any ideas?
« Reply #35 on: June 03, 2014, 04:10:03 AM »
Yes thatīs true. But I think it should be possible to get closer in WM, than I do right now...
One big thing is the sand - maybe when e2clipse did his sand-macro, I give it another shot  :lol:

Cheers!

Onkelpoe

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Re: Have any ideas?
« Reply #36 on: June 16, 2014, 04:59:39 AM »
Hey,

what aboou a "comic macro, that make a terrain look like "Pixelart" or like "hand-painted"?

cheers!

e2clipse

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Re: Have any ideas?
« Reply #37 on: June 16, 2014, 05:13:37 AM »
That should be easy to do
Ill think of that
The encyclopedializer has a pastal tint to it so comic should be to hard
Maybe splatmaps could be used for actual splats of paint

Like this idea very much
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Onkelpoe

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Re: Have any ideas?
« Reply #38 on: June 16, 2014, 06:11:12 AM »
Cool - so maybe youīll have a go for it, too?!

Would be awesome, if you can manage it, times-wise.

e2clipse

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Re: Have any ideas?
« Reply #39 on: June 16, 2014, 06:21:06 AM »
I'll be alright i guess and if not then people will have to wait for it a lil longer
But thats oke... the longer it takes the more it becomes wanted
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