Recent Posts

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Bug Reports and Help / Perlin noise sinks land masses?
« Last post by WatcherMagic on December 11, 2018, 01:57:14 PM »
I've just started using World Machine and I've been referencing YouTube occasionally for help; I have simple shapes for an island started. When adding the height adjustments as a mask to perlin noise most of the island sinks underwater, and I lose detail when I try increasing the elevation. How do I solve this? I don't want to lower the sea level as I'm making an experimental map and I don't want to limit certain areas too much.



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Geology and Terrain / Re: how to make rolling plains or small hills?
« Last post by Foxer on December 11, 2018, 11:18:48 AM »
Use the curve node to introduce some flat areas to some basic noise (or generator of your choice).
3
Macros and Plugins / Re: Update: Sat Map Texturizer : new improved WM Color maps!
« Last post by Axton on December 10, 2018, 09:45:04 PM »
Awesome! Glad to see the method I showed for satellite derived splatmaps is being put to good use :)
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Your reply is appreciated!
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Works in Progress / Re: Speed Build Practice
« Last post by sirimol2540 on November 27, 2018, 11:44:31 PM »
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Macros and Plugins / Re: TeTo : The Texturing Toolbox!
« Last post by sirimol2540 on November 27, 2018, 11:41:54 PM »
It is interesting and very useful

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7
Development News / Re: 3.build3011 Available : Changelist
« Last post by sirimol2540 on November 27, 2018, 07:37:39 PM »
It is interesting and very useful.

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8
Thank you for your advice

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9
Guest Forum / Re: overlay view doesn´t work
« Last post by sirimol2540 on November 27, 2018, 07:33:44 PM »
Thank you for your advice

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10
Announcements and News / Re: World Machine 2.3 Now Available
« Last post by sirimol2540 on November 27, 2018, 07:30:40 PM »
Thank you for your advice

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