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Topic Summary

Posted by: OlaHaldor
« on: August 29, 2014, 03:25:55 PM »

Attached my terrain.
Posted by: e2clipse
« on: June 06, 2014, 06:37:42 AM »

Glad to help :D
Posted by: Onkelpoe
« on: June 06, 2014, 06:36:11 AM »

That roughness-device from the library was a gooood hint:

So much better now!

Ok, next up: the sand...

Cheers !!!
Posted by: e2clipse
« on: June 06, 2014, 05:54:04 AM »

For edgewear maybe use a roughness selector wich is downloadable in library
Then choose selection and feed it to a color or color gradient machine

Or also use manipulator for that cause it can give you both different results
Posted by: e2clipse
« on: June 06, 2014, 05:52:19 AM »

Use the manipulator on the flowmap for that
It can make the selection smaller then a regukar flowmap
But still keep shape...

 :D
Posted by: Onkelpoe
« on: June 06, 2014, 05:48:51 AM »

Ok, I took my time and experimented a lot and I think, I came closer now.

Now, IŽd like to add some "Edgewear" to the ridges (and only to the very top of the ridges!), like I maked in blue on the screenshot (2K res btw)
2nd, IŽd love to have some "sand" (maybe I try e2clipseŽs "snow device" for that). i want sand only to fill in in the carves a bit, not
covering the whole terrain...

Would love to hear suggestions form you :)

Cheers!

Posted by: e2clipse
« on: May 28, 2014, 07:39:58 AM »

Reduce filter
Use simple or no filter
Not to much sediment
Resistance up
Posted by: Onkelpoe
« on: May 28, 2014, 07:31:25 AM »

Yeah, I just need very slllliiiiightly smoothing on this!
Posted by: e2clipse
« on: May 28, 2014, 07:01:27 AM »

The height
The amount
And especially the type of filter used makes a lot of difference
Inverted filter and filter strenght set to 28 or a little more might give you what u are looking for?
Posted by: Onkelpoe
« on: May 28, 2014, 06:13:51 AM »

Changes sand-color and uses e2clipse "PQualizer" on it...

Would be cool, if the "PQ-Frequency-height" setting would be a bit more sensitive to cut away only the small peaks, instead
of smoothing it all up...

Cheers!
Posted by: Onkelpoe
« on: May 28, 2014, 04:14:10 AM »

And here a "hell-ish" Version without water:

Posted by: Onkelpoe
« on: May 28, 2014, 02:39:22 AM »

EQ is not working atm... waiting for update  :P

Meanwhile, I added a coastline and "real" water to the terrain:

Posted by: Onkelpoe
« on: May 27, 2014, 08:16:00 AM »

Japp-will use your Equalizer for that :) and post again!
Posted by: e2clipse
« on: May 27, 2014, 07:25:05 AM »

They look nice :shock: both of them,though the carved one has more details on the rocks :)
Maybe a litte PQualizer to get those spikes out?
Posted by: Onkelpoe
« on: May 27, 2014, 07:21:19 AM »

Ok and so I combined the colorizing of your (@OlaHaldor) terrain with a brand new macro http://forum.world-machine.com/index.php?topic=2605.0 from e2clipse...

here are the results of a 10x10km terrian @2k res:


Cheers!