Quote from: Remnant on April 14, 2014, 12:54:32 am
the full list of things to rescale to keep the exact same feel at 10x smaller scale would include:
world vertical extents
generator feature size
layout shape falloff scale
layout generator breakup amount and scale
Doing so should get you more or less the exact same island, for example.
But after saying all the above, I should also say that if your purpose in doing this rescaling is ONLY to get less blurry textures, I don't think you will achieve what you want -- for a given detail scale (shown in your world extents dialog, for example "13.5m per pixel", you will get the same results no matter what size your world extents are. So if you reduce the world extents and build at the same size, you will indeed get more detail -- but that's because you're covering less area. There's no way to get a free lunch!
if you need higher resolution textures on a large area, you will need to do one or both of these things:
1) Build at a higher final resolution (make the detail scale finer)
2) Use higher-resolution input textures
3) Make the texture tile more frequently by increasing the world size of the texture.