thanks for reply, IŽll try it now!
by "world vertical extents" - do you mean "general setup - Quick adjust vertical scale" ?
the full list of things to rescale to keep the exact same feel at 10x smaller scale would include:
world extents
world vertical extents
generator feature size
layout shape falloff scale
layout generator breakup amount and scale
Doing so should get you more or less the exact same island, for example.
But after saying all the above, I should also say that if your purpose in doing this rescaling is ONLY to get less blurry textures, I don't think you will achieve what you want -- for a given detail scale (shown in your world extents dialog, for example "13.5m per pixel", you will get the same results no matter what size your world extents are. So if you reduce the world extents and build at the same size, you will indeed get more detail -- but that's because you're covering less area. There's no way to get a free lunch!
if you need higher resolution textures on a large area, you will need to do one or both of these things:
1) Build at a higher final resolution (make the detail scale finer)
2) Use higher-resolution input textures
3) Make the texture tile more frequently by increasing the world size of the texture.
I do not understand right, I guess. I want to re-scale the 100kmx100km extent to 10x10km, because I want textures to be not so blurry.
(that is my only reason to do it) When making the texture tile more frequently - it doest not really get better, even at the lowest stetting of about 500m.
(edit: sorry, my mistake. Only making the texture tile more frequently is not enough, like you stated - I also had to up the resolution, then it is getting better!)
When detail-slider is set to 2048x2048 for 100 by 100 km extent, I get a detail scale of 48.828m/pixel.
My textures are 2048x2048 and 1024x1024 resolution only.
So, when re-size this extent to 10 by 10 km and keep the 2048 resolution, I get a detail scale of 4.883m/pixel.
"100km_extent_zoom_far_out" looks great, but "100km_extent_zoom_in" doest not.
"10km_extent_zoom_far_out" look great, "10km_extent_zoom_in" still does "ok"
Basically, I want the cliff texture in "100km_extent_zoom_in" to look like "10km_extent_zoom_in" (please compare the attachments)
So- maybe I try set the detail-res to 8K and see, if that gives a better result.
edit2: Calculating an 100x100km extent with 8k res seems like a solution - texture is getting sharper now.
But I have to try some more...
If somebody knows how I could get the desired results (see images above) another way, IŽd be happy if it is getting posted here...
Best Regards