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October 18, 2019, 09:07:27 am


Read the Development Diary for an inside look at World Machine's progress!

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Topic summary

Posted by e2clipse
 - May 21, 2014, 08:48:30 am
I went through Wenda's tutorial but i perfected my own overlay for more maps
Plus i used the "Copperwine" macro i found on a frensh site
So i extracted 56 different masks to use inside photoshop

I am now bussy trying to put some snow coverage on there just to try it out
I will post some pictures of it in Wm and Mudbox with alternated diffuses
once im finished with the snow coverage macro :)
Posted by WFab
 - May 21, 2014, 06:40:58 am
Brilliant! Keep us in the loop...  :)
Posted by e2clipse
 - May 17, 2014, 04:46:49 pm
Heres the mudbox render :wink:
Its a little over saturated because i used tonemapper but without it looks even nicer
Ps: sorry for double post :shock:
Posted by e2clipse
 - May 15, 2014, 06:12:14 am
Hi im new to this forum
Before world machine i did al sculpting and painting by hand in mudbox
So i like it a lot...Makes my work more effecient
Also id like to point out that im a dutchy so pardon me for my english sometime
Anyways heres a terrain i did with worldmachine...its also a WM screenshot
I'll post some with textures later and probably when done in
Cryengine with detailed lighting and AO on it aswell
Let me know what you think :)