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The name of this software is World Machine. What is the first (bolded) word in the name?:

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Topic Summary

Posted by: WFab
« on: June 29, 2016, 05:33:00 AM »

A note to the guests trying to post on this thread repeatedly.

You can post in the guest forum category without registering for an account. Mention my username, and I will respond when I see it.
Posted by: WFab
« on: April 29, 2016, 05:07:03 AM »

Anyone still following this, a new coloring macro by shinsoj is coming up. I'll be posting a new thread when it's uploaded and available. It's very similar to what we intended here. Gonna be a paid macro though. Stay tuned to the macro section of the forum for post about it.
Posted by: e2clipse
« on: June 05, 2014, 02:55:08 PM »

Haha oke wel can you give some reference to what you are aiming to get out of this macro?
Maybe i can have a look on my own...
Leave the bump for later...first diffuse and controls
Posted by: WFab
« on: June 05, 2014, 02:53:55 PM »

Who said I gave up! 8)
Posted by: e2clipse
« on: June 05, 2014, 02:48:24 PM »

It wont appear if those ideas arent build :o
Dont give up that easy
My snow coverage crashed and corrupted like 16 times and i still rebuilt that thing
Also trying bigger sizes now and more options

I wuz no quiter 8)
Posted by: WFab
« on: June 05, 2014, 02:44:24 PM »

I work on a laptop buddy, much smaller screen! Snow machine method may or may not work, I think file texture method is good for now, until new coloring methods appear in world machine. Still I ain't giving up on this!
Posted by: e2clipse
« on: June 05, 2014, 02:41:50 PM »

Something like this?
I know it isnt much but its a start
Posted by: e2clipse
« on: June 05, 2014, 02:34:57 PM »

I can easily fit 35 in my screen...
Anyways so the color mixing wasnt working?
Maybe we should do
Advanced perlin input to a snowmachine
Wouldnt that give some additional bump when we select no angles
Or let a file input take over if needed?
Posted by: WFab
« on: June 05, 2014, 02:31:50 PM »

32 on paper, got about 13 in wm before it crashed.
Posted by: e2clipse
« on: June 05, 2014, 02:22:45 PM »

Anyways u need alot of parameters for this kind of macro??
How many did you have anyways?
Posted by: e2clipse
« on: June 05, 2014, 02:16:28 PM »

You make a second macro
Only full of parameters

Set outputs to any ...link to parameters...send to main macro input

Connect to the switches and selectors you want them to control
And youll have 30 to 35 parameters extra

Its just that you have 2 macros that are linked together by there in and outputs
They form one together
Posted by: WFab
« on: June 05, 2014, 02:13:53 PM »

Still trying to decipher that!  :P
Posted by: e2clipse
« on: June 05, 2014, 02:10:17 PM »

Have you seen my parameter technique?
Maybe thats an idea
Posted by: WFab
« on: June 05, 2014, 02:08:01 PM »

It seems I too have no luck with this macro. Although I reduced the parameters to some basic few controls, I never got the look I wanted. All I got was mixing two colors with a noise function, add grain to it, control grain distribution and some black spots (bump tries). Good thin wm crashed and told me this was a misguided idea from the start!

Lets try your file texture direction first, and when we get the parameter scroll bar in wm, we can get back to this material macro.   :(
Posted by: e2clipse
« on: June 04, 2014, 02:49:41 PM »

Alright dont forget to fill in a temporary selection type in enumeration
Else i wont be able to open it