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Topic Summary

Posted by: e2clipse
« on: June 16, 2014, 05:16:07 AM »

Grainy details arent my speciallty but its coming along fine

But i got JKI pro and elite to do
Wfabs thread
Multiple other macros and
My house :P i work on al just a luttle every day
My house the most for now
Posted by: Onkelpoe
« on: June 16, 2014, 05:00:32 AM »

How does it going with the sand-macro?!
(I know you are busy atm, but want to know anyways) ;)
Posted by: e2clipse
« on: June 10, 2014, 11:58:54 AM »

Thats what i thought too, though i tryed eq on it, so now i have 2 separete versions
Posted by: WFab
« on: June 10, 2014, 11:38:41 AM »

You don't need distance convexity macro to do that. Just use Bias-Gain filter on the sand mask.
Posted by: e2clipse
« on: June 09, 2014, 12:50:14 PM »

Ill try
Posted by: Onkelpoe
« on: June 09, 2014, 12:20:26 PM »

I thought it would be an idea to separate rock from sand in a better way...
Hard to describe for me, sorry  :P
Posted by: e2clipse
« on: June 09, 2014, 10:35:35 AM »

It looks better already, i dont see how carved could do anything in this macro?
Haha and that would mean carved should be implemented in this macro
Wich would take a lot longer to build,what should i do with distance convex? :shock:
Posted by: Onkelpoe
« on: June 09, 2014, 10:26:05 AM »

This is looking good, maybe you can combine it with the distance convexity macro and or your carv macro, so that sand is looking more realistic?

Tomorrow I will try your snow device for simulating sand....

Posted by: e2clipse
« on: June 09, 2014, 07:07:41 AM »

Oke so i know you were looking for something to make sand
Its a little rough but i just noticed my screen was tilted to an angle wich i couldnt see very clear
So uhm i will try some more, its working rather nice though the oranje iant suposed to be like that
Paint gives me saturated pictures
I dont know if this comes close,dont mind the standart acid bleach
Its just there for contrast

Let me know!