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Topic summary

Posted by e2clipse
 - June 16, 2014, 05:16:07 am
Grainy details arent my speciallty but its coming along fine

But i got JKI pro and elite to do
Wfabs thread
Multiple other macros and
My house :P i work on al just a luttle every day
My house the most for now
Posted by Onkelpoe
 - June 16, 2014, 05:00:32 am
How does it going with the sand-macro?!
(I know you are busy atm, but want to know anyways) ;)
Posted by e2clipse
 - June 10, 2014, 11:58:54 am
Thats what i thought too, though i tryed eq on it, so now i have 2 separete versions
Posted by WFab
 - June 10, 2014, 11:38:41 am
You don't need distance convexity macro to do that. Just use Bias-Gain filter on the sand mask.
Posted by e2clipse
 - June 09, 2014, 12:50:14 pm
Ill try
Posted by Onkelpoe
 - June 09, 2014, 12:20:26 pm
I thought it would be an idea to separate rock from sand in a better way...
Hard to describe for me, sorry  :P
Posted by e2clipse
 - June 09, 2014, 10:35:35 am
It looks better already, i dont see how carved could do anything in this macro?
Haha and that would mean carved should be implemented in this macro
Wich would take a lot longer to build,what should i do with distance convex? :shock:
Posted by Onkelpoe
 - June 09, 2014, 10:26:05 am
This is looking good, maybe you can combine it with the distance convexity macro http://www.world-machine.com/library/index.php?entry=68&type=0&sort=recent&focus=1&action=download and or your carv macro, so that sand is looking more realistic?

Tomorrow I will try your snow device for simulating sand....

Posted by e2clipse
 - June 09, 2014, 07:07:41 am
Oke so i know you were looking for something to make sand
Its a little rough but i just noticed my screen was tilted to an angle wich i couldnt see very clear
So uhm i will try some more, its working rather nice though the oranje iant suposed to be like that
Paint gives me saturated pictures
I dont know if this comes close,dont mind the standart acid bleach
Its just there for contrast

Let me know!