• Welcome to World Machine Community. Please login or sign up.
October 18, 2019, 09:40:18 am


Read the Development Diary for an inside look at World Machine's progress!

Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Note: this post will not display until it's been approved by a moderator.
Other options
Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview

Topic summary

Posted by duke54
 - February 29, 2016, 07:27:47 pm
Wow, I thought this made in Vue or something. This is really artisitic work. The trees look just like they should at that viewing distance.
Posted by posfan12
 - August 24, 2015, 09:30:26 am
How did you get the nice rounded tops? In Wilbur you accomplished this by using the Dilate filter. But I don't know how to do this in WM.
Posted by Stephen
 - December 02, 2014, 12:33:44 pm
I agree with the others -- beautiful!
Posted by Jesse Meyer
 - November 28, 2014, 04:03:05 pm
Posted by OlaHaldor
 - November 27, 2014, 01:45:19 pm
That's simply stunning. Beautiful!! I have no idea how to replicate this. A tutorial or breakdown of some kind would be highly appreciated.
Posted by QuantumTheory
 - November 27, 2014, 05:33:16 am
I thought it would be cool to show off an old project of mine. Here is my attempt at a photorealistic terrain in World Machine without that patented, "World Machine look."

It consists of a number of custom macros to control color distribution and variance. Using the layout generator, I placed the hills where I wanted then used the internal noise functions to drive the smaller details. No textures are used; everything is color inside WM. The trees node is probably the most interesting in that the trees are large within the high value areas within the distribution map, while the darker areas falloff to smaller and more scattered trees.