I'm trying to find a way (hopefully using world machine 2) to know the difference in soil depth on a terrain. I would expect the soil depth would be shallower at high altitudes and at steeper slopes. At lower flat lands, the soil would be much deeper.
I don't need something 100% accurate. One thing I considered doing was creating a terrain with no erosion at all, and exporting that data. Then, I would recalculate it with heavy erosion and soil flow, and use the difference in heights to determine the depth. I can use C# to handle reading the two exported height maps and calculate the soil height differences.
Anyone have any thoughts or suggestions on this? Thank you for you time!