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September 22, 2019, 03:23:38 pm

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Read the Development Diary for an inside look at World Machine's progress!



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Topic summary

Posted by Stephen
 - February 12, 2015, 04:02:09 pm
Hi there,

If you're noticing these problems in the layout/explorer view, they are viewing artifacts only and will not effect the build output during a final build.

They exist because erosion and other algorithms are strongly sensitive to their surroundings, and so a given square of terrain cannot be fully treated properly without considering its neighbors first -- who also need to consider their neighbors, out to infinity. This makes it impossible to give a completely boundless world using the current algorithms.
Posted by CryBaby
 - January 17, 2015, 07:11:19 am
I am trying out different terrain programs, looking for one that fits me.
What I want to do is make EXTREME open worlds, like SkyRim or smaller open worlds like DA: Inquisition.

I was viewing the example files provided with World Machine 2.3 and noticed geometry errors. Lines going through the terrain into open space.
Is there a way, preferably a simple way to fix these issues, maybe a better way to "sew" the geometry or link the vertices together?

If it helps, my hardware in my small server I used for testing this on is:

  • (ONE) GeForce GTX Titan v340.52

  • (TWO) Intel XEON 3.6Ghz (x2 8 Core (16 total cores))

  • 128Gb RAM - (WM 2.3 only utilizes 32Gb)