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July 19, 2019, 06:04:12 am


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Topic summary

Posted by Onkelpoe
 - February 20, 2015, 05:50:46 am
Hey, may you could post the graph here?

Best regards
Posted by WFab
 - February 19, 2015, 01:50:03 pm
Did you gain any time while building using this method compared to the snow node?
Posted by QuantumTheory
 - February 15, 2015, 02:43:14 pm

Rendered straight from WM. Testing a new snow node. The snow node that's included with world machine is a bit slow and I can't grab the deposition of the snow to use as a mask for coloring or whatever.

Basically I take the flow heightfield from an erosion node, expand it, blur it, crank up the contrast, and then a slope selector mask is subtracted from it. Then I use that result as a blend mask between the eroded terrain and a gently blurred version of it. The blurred version is slightly higher then the unblurred. Simply snow. I still need to optimize this one further as I'd like to get rid of the expander.