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August 20, 2019, 12:13:26 am


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Topic summary

Posted by Demostenes
 - May 10, 2015, 01:57:37 am
Meshes or use triplanar shader for steep terrain parts.
Posted by Maximum-Dev
 - May 09, 2015, 10:18:29 am
There should always be meshes to support the look of steep cliffs.
Posted by JakBB
 - May 08, 2015, 05:58:11 am
The problem with heightmaps in terrains is the lack of detail on steep angles, that's why it's better to avoid angles near the max 90° mark.
Posted by Dave3of5
 - May 06, 2015, 01:39:19 am
Has anyone ever created near vertical cliffs is WM?

I ask as I think it would be to cool to create something like the white cliffs of dover in WM, image here:


Thanks in advance !