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October 18, 2019, 09:16:08 am


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Topic summary

Posted by Tovrin
 - June 03, 2015, 08:06:07 pm
I've only really just been dabbling with WM until I started on the same thing.  I got all keen and splashed out on the professional version to try and build my own reimagining of Britannia based on the UO map.  Eventually I plan on importing into the whole thing into Unreal Engine.

I've had to make a couple of compromises with size.  the whole map (including all the islands) works out at 96km x 96km and working on the basis of importing 2km tiles.  While it's not going to be my view of a life-sized Britannia, when you consider that where Empath Abbey would be to the nearest mountains is like 8-10km, it's one hell of a hike for a player ... and that's a lot of forest.

And I've had to invent a few landmarks to make the maps a bit more interesting as well.  Even with my compromises, there's a lot of space to fill and the UO map is a little sparse in interesting detail.

Below is a link to a couple of screenshots so far.  I've been concentrating on the Yew area, but sculpted Buccaneer's Den early on to get some ideas and techniques going.  I had to restart 3 times before I got it right.

Posted by Demostenes
 - May 10, 2015, 02:07:35 am
Basic Britannia map was 4096*4096 units (1 unit cca 1 meter) and from -128 to 128 height. So very flat and ugly in real life....
Posted by Tecknowolf
 - December 23, 2014, 03:22:08 am
Hi guys,
I have made out lines of Ultima Online in World Machine, but when I try to create a map I get the white box background.  I could use some help.
My intent is to make a map of Ultima Online in a full scale model of what it would look like in real life and real scale.