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Topic summary

Posted by Kiwi-Hawk
 - June 29, 2015, 05:59:27 pm
The point is I'm trying to follow the example asa learning process.
If I follow a tutorial andget it right I must have learned somthing, if it doesn't
work then I need find outwhy and what I got wrong
Posted by ilbiffi
 - June 25, 2015, 05:55:34 am
You don't need a specific tool you can "paint" your road on your terrain you just don't have to merge the heightmaps, just the textures.
Posted by Kiwi-Hawk
 - June 25, 2015, 04:18:36 am
Kia ora

I looked that th turoial for doing roads and rivers. I got the patten I requited and set the height/depth
as low as I could which was only 50m. for a roman style path/cobble road 10m would have been more than
enough I think but it won't go that low. so 50m by 4 m wide (its a darkage wildeness path come track of
ruined cobble stones). My problem is when I do a render I get a row of spickes along the vector, my node setup
is just like the tutorial, the height and width are the only things different that I can see.

Shame we don't have a path/road device that we could drop in select the options:

Cut a path
follow the terrian
height/depth from the terrain

them plot the vectors when required. Don't know if this could be done with a macro
I have trouble making a terrain nevr mind macros at this point

Thanks in advance for any thoughts