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April 23, 2019, 12:55:37 pm

News:

Read the Development Diary for an inside look at World Machine's progress!



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Topic summary

Posted by Onkelpoe
 - October 20, 2015, 12:38:15 am
Ok, that´s good News :)
Posted by Stephen
 - October 15, 2015, 04:50:03 pm
The edges will still match, in that you won't have a gap between tiles; however the erosion will just look plain different, as it's using only a subset of the total terrain information to perform its work.

Regarding upgrading: yes, an upgrade to Professional automatically provides you with another free year of updates.
Posted by Onkelpoe
 - October 06, 2015, 01:33:53 am
if i upgrade from Standard to Pro - do I get my license renewed and gain access to the new "RivePreview" builds?
Posted by Onkelpoe
 - October 05, 2015, 05:55:44 am
/push a bit ;)

any ideas regarding this?

Posted by Onkelpoe
 - October 01, 2015, 12:43:28 am
Quote from: Remnant on September 25, 2015, 03:45:38 pm
3) Yes, with some caveats; erosion and some other devices do not always perform the same in a tiled build as they do in a normal one. This can be mitigated by turning up the "blending factor", but cannot be removed completely.


Does that mean, tilkes are not matching on edges, when erosion is used?
I read something about the need to turning off "Geological time enhancement"?


Best Regards
Posted by Onkelpoe
 - September 29, 2015, 12:02:35 am
The support did not get back on me - maybe there went something wrong with the ticket.
Got no email or ticket number  :(

Posted by Onkelpoe
 - September 27, 2015, 02:08:14 pm
Great!

I send a ticket to support!


Thanks in advance
Posted by Stephen
 - September 25, 2015, 03:45:38 pm
1) You can export tiled heightfields, bitmaps (splat/normal/texture/etc), and meshes.
2) The exported maps can optionally have matching edges or not -- typically but not always, each tile will have duplicate edges, and WM will work either way.
3) Yes, with some caveats; erosion and some other devices do not always perform the same in a tiled build as they do in a normal one. This can be mitigated by turning up the "blending factor", but cannot be removed completely.

I can offer a 30 day fully functional trial of the Professional Edition that you can use to see if it works for your needs. Open a support ticket at the helpdesk (http://www.world-machine.com/helpdesk) with your name and email address to get started on that route.

Posted by Onkelpoe
 - September 21, 2015, 04:40:31 am
hi,

I am thinking about upgrading to the WM PRO version, to have access to tile-export feature.
So I want to make sure, the feature works the way I need it to. Otherwise, the PRO version is not for me, I guess.


Question:


  • Are only height maps exported or can I export color map, splat map and normal maps as well?

  • Will the exportet maps tile without a seam in Unity/UE engine? In other words, does WM take some
    overlap into account on exported tiles/maps?

  • Will it work even with erosion?

  • Can somebody confirm / show some examples of tiled terrians in unity or UE?





Cheers!