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Topic Summary

Posted by: Bastien
« on: March 27, 2016, 02:35:20 AM »

Thank you verymuch for youre help. ;)
Posted by: WFab
« on: March 25, 2016, 03:25:27 PM »

Posted by: Bastien
« on: March 25, 2016, 09:25:46 AM »

And in which site I have to go?
Posted by: WFab
« on: March 24, 2016, 09:07:56 AM »

Use 3Dem program to convert DEM files to tiff 16bit format, then import the tiff into worldmachine. Improve on it and export.
Posted by: Onkelpoe
« on: March 23, 2016, 12:29:53 AM »

I suggest GeoTIFF, .tiff and .png
Posted by: Bastien
« on: March 22, 2016, 10:30:44 AM »

Hey, Onkelpoe.

You have to have kind of given type of image?
In black and white ? DEM ?

Il faut avoir quel genre de type d'image de donnée ?
En noir et blanc ? DEM ?

Cheers, Bastien.
Posted by: Onkelpoe
« on: March 22, 2016, 12:18:04 AM »

hey Bastien,

yes it´s possible to import real-world terrain data into WM and then manipulate and export again.
I don´t know much about Geoglyphe, sorry. I dont think, you will need it.

Just import original data and manipulate it a bit. there is an example "improving real world data" in the Wm example worlds.

hope that helps!
Posted by: Bastien
« on: March 21, 2016, 10:49:08 AM »

Hello, to all.

I'm french, excuse-me if I speak bad english.

I would have some questions to ask yourself by google translate.

1. Is it possible to reproduce an existing field in a world map?
2. For example, I want to take willows spring tour usa, plus the ground?
3. And it is geoglyph with you possible?
4. I would then export in unreal engine 4 with textures and all the ground ??

Cheers, Bastien.

J'aurais quelque question à vous posez par google translate.

1. Est-il possible de reproduire un terrain existant dans une map monde ?
2. Par exemple, je veux prendre willows spring circuit etats-unis, plus le terrain ?
3. Et, avec geoglyph est-t'il possible ?
4. Je voudrais par la suite exporter dans unreal engine 4 avec les textures et tous le terrain ??

Amicalement, Bastien.