• Welcome to World Machine Community. Please login or sign up.
 
July 22, 2019, 01:28:34 pm

News:

Read the Development Diary for an inside look at World Machine's progress!



Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Note: this post will not display until it's been approved by a moderator.
Other options
Verification:
Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview

Topic summary

Posted by Adam Pliska
 - April 05, 2018, 10:31:43 am
I think this question can be linked with mine - http://forum.world-machine.com/index.php?topic=3590.0
Posted by posfan12
 - March 25, 2018, 10:58:00 am
I have a terrain that is 128x128 pixels. This means that when exporting the mesh, the coordinates require 7 digits after the decimal place, since 1/128 = 0.0078125. However, formats such as OBJ and STL only support 6 digits after the decimal place, which ends up being lossy.

How can I work around this problem? It would be great if I could scale all the coordinates up such that they do not use any decimal places at all.

Thanks.