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September 19, 2019, 06:45:22 pm


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Topic summary

Posted by TorQueMoD
 - March 30, 2018, 10:44:51 pm
Actually a better method than turning down the persistence on a Billowy Advanced Perlin is to simply add in a Blur filter and increase the amount until it looks right to you. This way you still maintain the height variation but it's smoothed out a bunch. You can also clamp the blur if you only want it to only affect a specific height of the terrain. For my use, I clamped it to the lower region only to get rid of the "potholes" in the terrain but keep the detail on the top of the hills:

Posted by ruthiehoban
 - September 02, 2012, 11:25:01 pm
Very nice picture.
Posted by Leodido
 - October 15, 2011, 09:43:25 am
thanks a lot for your answer, I'll give it a try :)
Posted by Stephen
 - October 09, 2011, 12:38:46 pm
Hi there,

It looks like it would mostly be characterized by smoothly rolling hills and generally flat character, is that correct?

My first stab would be an advanced perlin noise device set to Billowy noise type, scaled with decent feature size, and turn the persistence down until the result is fairly smooth. I would then adjust either the elevation center/steepness controls, or use a Clamp device to limit the heights so that the peak to valleys are very gentle.
Posted by Leodido
 - October 08, 2011, 08:41:17 am
Hi, I'm very new to World Machine and I'm trying to reproduce some specific terrain but having a hard time.
This kind of terrain, which is the Russian steppes.

Could anyone give me some pointers on how to go about it please? thanks